(17 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
|description=Xashowd dashes forward at high speed and executes a horizontal slash. Slash can be chained up to three times, at which point Xashowd slams his weapon on the ground, creating an energy wave. |
|description=Xashowd dashes forward at high speed and executes a horizontal slash. Slash can be chained up to three times, at which point Xashowd slams his weapon on the ground, creating an energy wave. |
||
|damage=STR x 3 |
|damage=STR x 3 |
||
− | Max |
+ | Max 50 |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
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Line 15: | Line 15: | ||
|mp=1/2 total |
|mp=1/2 total |
||
|description=Xashowd slashes through an opponent at high speed, dealing massive damage. |
|description=Xashowd slashes through an opponent at high speed, dealing massive damage. |
||
− | |damage= |
+ | |damage=STRx1 |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
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Line 22: | Line 22: | ||
|mp=All |
|mp=All |
||
|description=Xashowd targets an enemy, Slashes through them 6 times, then warps above the enemy and dives down, creating a shockwave that damages surrounding enemies. |
|description=Xashowd targets an enemy, Slashes through them 6 times, then warps above the enemy and dives down, creating a shockwave that damages surrounding enemies. |
||
− | |damage=Attack: |
+ | |damage=Attack:STR x 2 Shockwave:MAG x 1 |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
|name=Zero 13 |
|name=Zero 13 |
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|ap=7 |
|ap=7 |
||
− | |mp=All |
+ | |mp=All. Min. 1/2 total MP |
− | |description=Xashowd's most powerful weapon attack. Xashowd slashes through an opponent 12 times, then warps above them and dives down, creating a massive shockwave that heavily damages |
+ | |description=Xashowd's most powerful weapon attack. Xashowd slashes through an opponent 12 times, then warps above them and dives down, creating a massive shockwave that heavily damages all enemies on the field. |
− | |damage=Attack: |
+ | |damage=Attack:STR x 3 Shockwave:MAG x 1.5 (Does not hit flying foes) |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
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Line 37: | Line 37: | ||
|description=Xashowd slashes upward, launching an opponent into the air. This attack can be chained up to three times, at which point Xashowd slashes downward, slamming the opponent into the ground. |
|description=Xashowd slashes upward, launching an opponent into the air. This attack can be chained up to three times, at which point Xashowd slashes downward, slamming the opponent into the ground. |
||
|damage=STR x 3 |
|damage=STR x 3 |
||
− | Max |
+ | Max 50 |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
|name=Strike Raid (Guillotine Raid) |
|name=Strike Raid (Guillotine Raid) |
||
|ap=3 |
|ap=3 |
||
+ | |mp=10 |
||
− | |mp=10, 30, 50 (Depending on level). 5 per Kunai |
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− | |description=Xashowd tosses his weapon forward in a boomerang-like fashion, striking an enemy from afar |
+ | |description=Xashowd tosses his weapon forward three times in a boomerang-like fashion, striking an enemy from afar. |
− | |damage= |
+ | |damage=1/2 STR (Min. 40) |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
− | |name=Judgement |
+ | |name=Judgement (Punishment) |
|ap=4 |
|ap=4 |
||
− | |mp= |
+ | |mp=25 |
− | |description=Xashowd tosses his weapon |
+ | |description=Xashowd tosses his weapon at an opponent in a boomerang fashion, striking them six times. The weapon then warps and spears the enemy from above, creating a small shockwave that damages surrounding enemies. After which the weapon automatically returns to Xashowd's hand. |
− | |damage=Attack: |
+ | |damage=Attack:1/2STR per raid, STR x 1 for the final blow. Shockwave:1/2MAG to nearby enemies |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
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Line 58: | Line 58: | ||
|mp=10 |
|mp=10 |
||
|description=Xashowd warps above an opponent and dives down upon them in a similar manner to Dragoon Nobodies. |
|description=Xashowd warps above an opponent and dives down upon them in a similar manner to Dragoon Nobodies. |
||
− | |damage=25 |
+ | |damage=1/4STR (Min. 25) |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
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Line 65: | Line 65: | ||
|mp=1/4 total initially. 10 per turn. |
|mp=1/4 total initially. 10 per turn. |
||
|description=Xashowd Spins counter-clockwise in a tornado-like fashion across the field, dealing damage to all enemies he comes in contact with. Lasts for 5 turns Max. |
|description=Xashowd Spins counter-clockwise in a tornado-like fashion across the field, dealing damage to all enemies he comes in contact with. Lasts for 5 turns Max. |
||
− | |damage= |
+ | |damage=1/2STR per turn (Min. 25) |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
Line 71: | Line 71: | ||
|ap=4 |
|ap=4 |
||
|mp=10 per waves 1-4, 15 for the final wave. |
|mp=10 per waves 1-4, 15 for the final wave. |
||
− | |description=Xashowd |
+ | |description=Xashowd slices his weapon through the air, sending a wave of energy at an opponent, hitting them even at a distance. This can be chained up to 5 times, the fifth wave being larger and more powerful. |
− | |damage= |
+ | |damage=1/2MAG per wave (Min. 25), MAG x 1 for the final wave. |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
Line 78: | Line 78: | ||
|ap=1 |
|ap=1 |
||
|mp=0 |
|mp=0 |
||
− | |description=Xashowd |
+ | |description=Xashowd assumes a defensive position when not attacking, decreasing the damage dealt by incoming attacks. Lasts 3 turns, reducing damage by 25%. |
|damage=0 |
|damage=0 |
||
}} |
}} |
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Line 180: | Line 180: | ||
|ap=5 |
|ap=5 |
||
|mp=Initially 1/2 of total. Costs 25 MP to charge. |
|mp=Initially 1/2 of total. Costs 25 MP to charge. |
||
− | |description=Xashowd creates a sphere of pure dark energy, launching it at an opponent and dealing damage in a wide area. Can be charged to increase Damage and Blast radius. Charge Lv.1 - Target |
+ | |description=Xashowd creates a sphere of pure dark energy, launching it at an opponent and dealing damage in a wide area. Can be charged to increase Damage and Blast radius. Charge Lv.1 - Target. Charge Lv.2 - Target + Surrounding enemies. Charge Lv.3 - Target + All other enemies in the area. |
|damage= MAG + 50, 75, or 100, depending on Charge Lv. |
|damage= MAG + 50, 75, or 100, depending on Charge Lv. |
||
}} |
}} |
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Line 187: | Line 187: | ||
|ap=4 |
|ap=4 |
||
|mp=25 per Orb |
|mp=25 per Orb |
||
− | |description=Xashowd creates an explosive orb of pure fire energy which he fires at an opponent, dealing massive fire damage. Xashowd can create up to 4 of these orbs in one turn and fire them at different enemies. |
+ | |description=Xashowd creates an explosive orb of pure fire energy which he fires at an opponent, dealing massive fire damage. Xashowd can create up to 4 of these orbs in one turn and fire them at different enemies. May cause a Burn. |
|damage=30 per Orb |
|damage=30 per Orb |
||
}} |
}} |
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Line 194: | Line 194: | ||
|ap=4 |
|ap=4 |
||
|mp=30 |
|mp=30 |
||
− | |description=Xashowd gathers his Ice energy and fires |
+ | |description=Xashowd gathers his Ice energy and fires five Ice Shards at an opponent for 5 turns. The shards are fired in a spread pattern, so they also hit enemies close to the target. Rarely freezes the target on the last turn. |
− | |damage=50 per |
+ | |damage=50 per turn. |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
Line 201: | Line 201: | ||
|ap=4 |
|ap=4 |
||
|mp=Initially 1/4 of total MP. Consumes 25 MP per turn. |
|mp=Initially 1/4 of total MP. Consumes 25 MP per turn. |
||
− | |description=Xashowd gathers his Thunder energy in his right hand and fires it at an enemy, dealing constant damage and making them incapable of action. The Lance acts like a Tractor Beam, allowing Xashowd to move the afflicted enemy towards other enemies and dealing damage to them. While the Lance is in effect, Xashowd cannot use any other attacks or items. The Lance only affects one enemy at a time. Enemies that come into contact with the afflicted enemy only take damage, and can still attack on their next turn. Lasts 5 turns or until MP becomes 0, whichever comes first. |
+ | |description=Xashowd gathers his Thunder energy in his right hand and fires it at an enemy, dealing constant damage and making them incapable of action. The Lance acts like a Tractor Beam, allowing Xashowd to move the afflicted enemy towards other enemies and dealing damage to them, occasionally Shocking them. While the Lance is in effect, Xashowd cannot use any other attacks or items. The Lance only affects one enemy at a time. Enemies that come into contact with the afflicted enemy only take damage, and can still attack on their next turn. Lasts 5 turns or until MP becomes 0, whichever comes first. |
|damage=15 per turn. Collision with another enemy deals 10 damage to both enemies. |
|damage=15 per turn. Collision with another enemy deals 10 damage to both enemies. |
||
}} |
}} |
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Line 240: | Line 240: | ||
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
− | |name= |
+ | |name=Time Trick |
|ap=4 |
|ap=4 |
||
− | |mp= |
+ | |mp=50 |
+ | |description=Xashowd bends time to halt one enemy's actions for 3 turns (cannot be used on bosses). Afterwards, Xashowd must wait 5 turns until he can use it again. |
||
− | |description=When equipped, Xashowd and a foe can activate this attack by use of Reaction Command. Xashowd pulls out two marked Kunai, tossing one to an opponent. Four larger kunai appear in a row between them, covered with different symbols. The opponent must match up four Nobody Symbols in order to win, if they do so, the four Kunai become one and it slashes Xashowd 3 times, dealing major damage. If the opponent makes a mistake, or cannot match the four symbols by the count of 6, they are hit instead.(Once activated, the opponent has 6 turns to guess 4 random numbers between 1 and 10. If they can get all four numbers correct before time is up, Xashowd takes damage. If they cannot, they take damage.While this attack is in progress, neither opponent is capable of any other action. No other opponents may attack them, either.) |
||
− | |damage= |
+ | |damage=0 |
}} |
}} |
||
{{Ability/Attack |
{{Ability/Attack |
||
Line 250: | Line 250: | ||
|ap=7 |
|ap=7 |
||
|mp=100 |
|mp=100 |
||
− | |description=Xashowd covers the field in darkness and begins randomly firing Dark Shots at all enemies on the field for |
+ | |description=Xashowd covers the field in darkness and begins randomly firing Dark Shots at all enemies on the field for 10 turns. Xashowd becomes incapable of any other action during this attack. |
|damage=25 per shot |
|damage=25 per shot |
||
}} |
}} |
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Line 257: | Line 257: | ||
|ap=10 |
|ap=10 |
||
|mp=All. |
|mp=All. |
||
− | |description=The most powerful energy attack in existence. Xashowd gathers pure energy in his hands and charges it for |
+ | |description=The most powerful energy attack in existence. Xashowd gathers pure energy in his hands and charges it for 7 turns, then releases it in a powerful beam that inflicts massive damage on all enemies on the field. Xashowd becomes incapable of any other action during this time, but is protected by a barrier of energy that reduces the damage of all attacks by 75%. |
− | |damage= |
+ | |damage=MP used + MAG. |
+ | }} |
||
+ | {{Ability |
||
+ | |name=Pillar's Last Resort |
||
+ | |ap=0 (is automatically added) |
||
+ | |mp=All |
||
+ | |description=Xashowd obtains this ability after meeting the Dark Fenrir late in the game. Xashowd can only use it when his HP<5% and it can only be used once per battle. This attack damages all enemies on the field. |
||
+ | |damage=STR + MAG + MP used. |
||
}} |
}} |
||
{{Abilityend}} |
{{Abilityend}} |
||
===Support Abilities=== |
===Support Abilities=== |
||
− | Snatch |
||
+ | {{Abilitystart}} |
||
− | This ability gives Xashowd a chance to obtain a copy of a defeated foe's weapon, if they have one. AP Cost:3 |
||
+ | {{Ability |
||
− | Lucky Lucky |
||
+ | |name=Snatch |
||
− | |||
+ | |ap=3 |
||
− | Increases the chance enemies will drop items. AP Cost:5 |
||
+ | |mp=0 |
||
− | Jackpot |
||
+ | |description=This ability gives Xashowd a chance to obtain a copy of a defeated foe's weapon, if they have one. If the weapon matches one of Xashowd's weapon types (Sword or Scythe), it is added to his equipment (max 5 different kinds). If not, it is added to his standard items and can either be sold or given to an ally character who wields the weapon type. |
||
− | |||
+ | }} |
||
− | Increases the amount of HP, MP, and Munny orbs dropped by enemies. AP Cost:4 |
||
+ | {{Ability |
||
− | Centrifugal Spiral |
||
+ | |name=Lucky Lucky |
||
− | |||
+ | |ap=5 |
||
− | This ability can only be used outside of battle. Xashowd spins his currently equipped weapon above his head and draws in all orbs, munny, and items dropped by defeated enemies. |
||
+ | |mp=0 |
||
− | |||
+ | |description=Increases the chance enemies will drop items. |
||
− | MP Cost: 10MP AP Cost:2 |
||
+ | }} |
||
− | Elemental Boost |
||
+ | {{Ability |
||
− | |||
+ | |name=Jackpot |
||
− | Increases the power of all Elemental Magic attacks (Ex: Fire, Blizzard, etc.). AP Cost:4 |
||
+ | |ap=4 |
||
− | Quick Dodge |
||
+ | |mp=0 |
||
− | |||
+ | |description=Increases the amount of HP, MP, and Munny left by defeated enemies. |
||
− | Allows Xashowd to sprint forward or leap backwards to dodge attacks. It is similar to Quick Run, but stopping is faster so as to leave very little opening to attack. |
||
+ | }} |
||
− | |||
+ | {{Ability |
||
− | AP Cost:3 |
||
+ | |name=Centrifugal Spiral |
||
+ | |ap=2 |
||
+ | |mp=10 |
||
+ | |description=This ability can only be used outside of battle. Xashowd spins his currently equipped weapon above his head and draws in all orbs, munny, and items dropped by defeated enemies. (NOTE:This ability may be changed/removed depending on battle system used) |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Elemental Boost |
||
+ | |ap=4 |
||
+ | |mp=0 |
||
+ | |description=Increases the power of all Elemental Magic attacks (Ex: Fire, Blizzard, etc.) by 15%. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Quick Dodge |
||
+ | |ap=3 |
||
+ | |mp=0 |
||
+ | |description=Allows Xashowd to dodge physical attacks until his next turn. |
||
+ | }} |
||
+ | {{Abilityend}} |
||
All aforementioned Support Abilities are unlocked at the beginning. |
All aforementioned Support Abilities are unlocked at the beginning. |
||
− | Combo Plus (x0) |
||
+ | {{Abilitystart}} |
||
− | Adds an extra attack to ground combos. |
||
+ | {{Ability |
||
− | |||
− | + | |name=Combo Boost |
|
+ | |ap=3 |
||
− | |||
+ | |mp=0 |
||
− | Obtained: Levels 10, 30, and 50 |
||
+ | |description=Increases the damage of normal attacks by 1.25x Unlocked:Lv.35 |
||
− | Air Combo Plus (x0) |
||
+ | }} |
||
− | |||
+ | {{Ability |
||
− | Adds an extra attack to Aireal Combos. |
||
+ | |name=Form Boost |
||
− | |||
+ | |ap=5 |
||
− | AP Cost: 1 per Air Combo Plus |
||
+ | |mp=0 |
||
− | |||
+ | |description=Increases the number of turns spent in a Form by 1. Max 2 Unlocked: Remnant Form Lv.4 & Lv.7 |
||
− | Obtained: Levels 15, 35. and 45 |
||
+ | }} |
||
− | Combo Boost |
||
+ | {{Ability |
||
− | |||
+ | |name=Remnant Drive |
||
− | Makes the finishing blow of a combo as strong as the combined power of the other attacks in the combo. |
||
+ | |ap=2 |
||
− | |||
+ | |mp=0 |
||
− | AP Cost:3 |
||
+ | |description=When equipped, this ability enables Xashowd to transform into Remnant Form. Unlocked:Lv.10 |
||
− | |||
+ | }} |
||
− | Obtained: Lv.35 |
||
+ | {{Ability |
||
− | Air Combo Boost |
||
+ | |name=Mirror Drive |
||
− | |||
+ | |ap=3 |
||
− | Makes the finishing blow of an Aireal Combo as strong as the combined power of the other attacks in the combo |
||
+ | |mp=0 |
||
− | |||
+ | |description=When equipped, this ability enables Xashowd to transform into Mirror Form. Unlocked:Lv.30 |
||
− | AP Cost:3 |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Energy Drive |
||
+ | |ap=3 |
||
+ | |mp=0 |
||
+ | |description=When equipped, this ability enables Xashowd to transform into Energy Form. Unlocked:Lv.35 |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Darkness Drive |
||
+ | |ap=4 |
||
+ | |mp=0 |
||
+ | |description=When equipped, this ability enables Xashowd to transform into Chaos Form. Unlocked:Lv.40(This may change into story-line event unlockable) |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Ultima Drive |
||
+ | |ap=5 |
||
+ | |mp=0 |
||
+ | |description=When equipped, this ability enables Xashowd to transform into Ultima Form. Unlocked:Lv.75 |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Auto Remnant |
||
+ | |ap=1 |
||
+ | |mp=0 |
||
+ | |description=Automatically turns Xashowd into Remnant Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Auto Mirror |
||
+ | |ap=1 |
||
+ | |mp=0 |
||
+ | |description=Automatically turns Xashowd into Mirror Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Auto Energy |
||
+ | |ap=1 |
||
+ | |mp=0 |
||
+ | |description=Automatically turns Xashowd into Energy Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Auto Chaos |
||
+ | |ap=1 |
||
+ | |mp=0 |
||
+ | |description=Automatically turns Xashowd into Chaos Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Auto Ultima |
||
+ | |ap=1 |
||
+ | |mp=0 |
||
+ | |description=Automatically turns Xashowd into Ultima Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Double Hit |
||
+ | |ap=3 |
||
+ | |mp=0 |
||
+ | |description=Mirror Form's Growth ability. Xashowd manages to squeeze in an extra hit during a normal attack, increasing the damage by 1.5x. When upgraded to Double Hit +, damage is increase by 2x. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Mobile Action |
||
+ | |ap=4 |
||
+ | |mp=30 |
||
+ | |description=Energy Form's Growth Ability. When activated, Xashowd gains the power to float off of the ground, increasing his movement speed and allowing him to dodge all normal attacks for 3 turns. When upgraded to Mobile Action +, the duration of the ability is increased to 5 turns. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Energy Barrier |
||
+ | |ap=2 |
||
+ | |mp=0 |
||
+ | |description=Obtained by leveling up Ultima Form. This ability creates a small barrier in front of Xashowd when he performs a Guard, increasing damage reduction to 40%. |
||
+ | }} |
||
+ | {{Ability |
||
+ | |name=Synch Blade |
||
+ | |ap=5 |
||
+ | |mp=0 |
||
+ | |description=Obtained by leveling up Ultima Form. Enables Xashowd to wield 2 weapons at the same time, gaining the Stat Bonuses for both. |
||
+ | }} |
||
+ | {{Abilityend}} |
||
− | Obtained: Lv.38 |
||
===Forms=== |
===Forms=== |
||
Line 321: | Line 417: | ||
====Remnant Form==== |
====Remnant Form==== |
||
− | A unique form that Xashowd unlocks early on. By activating Remnant Drive, Xashowd dons a mysterious cloak filled with the memories of its former wearer. While in this form, Xashowd's abilities become locked, and as such he must use the abilities provided to him by the cloak. Remnant Form is the easiest to level up, for each turn spent in Remnant Form nets Xashowd 1 EXP. Drive bars consumed:2 |
+ | A unique form that Xashowd unlocks early on. By activating Remnant Drive, Xashowd dons a mysterious cloak filled with the memories of its former wearer. While in this form, Xashowd's abilities become locked, and as such he must use the abilities provided to him by the cloak. He can still use normal attacks and Fire Magic. Remnant Form is the easiest to level up, for each turn spent in Remnant Form nets Xashowd 1 EXP. Drive bars consumed:2 |
Level up stats: |
Level up stats: |
||
Line 334: | Line 430: | ||
7 500 Form Boost |
7 500 Form Boost |
||
+ | Stat Changes: STR+10 DEF+10 MAG+10 SPD+5 |
||
{{Abilitystart/FormAbility}} |
{{Abilitystart/FormAbility}} |
||
{{Ability/FormAbility |
{{Ability/FormAbility |
||
− | |name= |
+ | |name=Dark Firaga |
− | |mp= |
+ | |mp=10 |
+ | |description=Xashowd fires a blast of Dark energy that homes in on an opponent. DMG-25 Unlocked:Lv.1 |
||
− | |description=^WIP^ |
||
+ | }} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Dark Raid |
||
+ | |mp=15 |
||
+ | |description=Xashowd enhances his weapon with Dark energy then tosses it at an opponent, dealing dark damage. DMG-30 Unlocked:Lv.1 |
||
+ | }} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Phantom Warp |
||
+ | |mp=30 |
||
+ | |description=Xashowd warps above an opponent and attacks them from above. He then warps out again, avoiding all attacks until his next turn. Xashowd does this for 3 turns, one attack per turn. Xashowd is incapable of any other action during this attack. DMG-20 per turn. Unlocked:Lv.2 |
||
+ | }} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Stun Slash |
||
+ | |mp=15 |
||
+ | |description=Xashowd strikes an enemy with a blow so fast it leaves them stunned, making them incapable of action for one turn. DMG-25 Unlocked:Lv.3 |
||
}} |
}} |
||
{{Abilityend}} |
{{Abilityend}} |
||
Line 401: | Line 513: | ||
7 500 Mobile Action + |
7 500 Mobile Action + |
||
+ | Stat Changes: STR+5 DEF+5 MAG+20 SPD+5 |
||
− | ====Darkness Drive==== |
||
+ | Additional Abilities |
||
− | By using the power of Darkness, Xashowd can enter his Chaos Form. In Chaos Form, Xashowd's weapon automatically switches to the Dark Guillotine Blade and he gains a pair of dark wings. Xashowd's strength is dramatically increased in this form, and some of his attacks are re-named (Ex: Distance Cutter > Dark Rush). Xashowd can glide across the field using this form, and while locked on to an enemy can strafe in a circle around them. Xashowd can also retract his weapon and use a Fire-based magic move set. AP Cost: 5 |
||
+ | |||
+ | {{Abilitystart/FormAbility}} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Energy Blast |
||
+ | |mp=10 |
||
+ | |description=Xashowd fires a powerful shot that blasts him away from an opponent, preventing them from physically attacking him for one turn. DMG-1/2MAG+30 Unlocked: Lv.1 |
||
+ | }} |
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+ | {{Ability/FormAbility |
||
+ | |name=Spread Shot |
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+ | |mp=25 |
||
+ | |description=Xashowd fires a shot that splits into three,striking three different enemies at the same time. DMG-MAGx1 Unlocked: LV.2 |
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+ | }} |
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+ | {{Ability/FormAbility |
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+ | |name=Plasma Shield |
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+ | |mp=50 |
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+ | |description=Xashowd creates a sphere of energy around him that decreases damage dealt to him by 75% and deflects normal attacks. The shield lasts 3 turns, during which time Xashowd is incapable of any other action. Unlocked: LV.3 |
||
+ | }} |
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+ | {{Ability/FormAbility |
||
+ | |name=Lazer Ring |
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+ | |mp=50 |
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+ | |description=Xashowd creates a ring of energy around an opponent that damages them for 3 turns. DMG-30 per turn Unlocked: Lv.4 |
||
+ | }} |
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+ | {{Ability/FormAbility |
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+ | |name=Eclipse Cannon |
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+ | |mp=75 |
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+ | |description=Xashowd spins around in a circle while firing a powerful energy beam, damaging all enemies on the field. DMG-MAGx2 Unlocked: LV.6 |
||
+ | }} |
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+ | {{Abilityend}} |
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+ | |||
+ | ====Chaos Form==== |
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+ | |||
+ | By using the power of Darkness, Xashowd can enter his Chaos Form. In Chaos Form, Xashowd's weapon automatically switches to the Dark Guillotine Blade and he gains a pair of dark wings. Xashowd's strength is dramatically increased in this form, and some of his attacks are re-named (Ex: Distance Cutter > Dark Rush). Xashowd can glide across the field using this form, and while locked on to an enemy can strafe in a circle around them. AP Cost: 5 |
||
Unlocked: Lv.40 |
Unlocked: Lv.40 |
||
+ | {{Abilitystart/FormAbility}} |
||
− | ====Ultima Drive==== |
||
+ | {{Ability/FormAbility |
||
+ | |name=Daerkos Barrier |
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+ | |mp=40 |
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+ | |description=Xashowd swings his weapon in front of him and creates a shield of dark energy that decreases damage dealt to him by 80% and deflects normal attacks. This shield lasts 3 turns. Unlocked: Lv.4 |
||
+ | }} |
||
+ | {{Ability/FormAbility |
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+ | |name=Darkshatter |
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+ | |mp=40 |
||
+ | |description=Can only be used when Xashowd has activated Daerkos Barrier. Xashowd flies across the field, ramming into all enemies on the field. Afterwards, Xashowd slams his weapon and the shield into the ground, shattering the shield and creating a shockwave that further damages all enemies on the field. After that, Xashowd loses the protective effects of the Daerkos Barrier and becomes stunned, making him incapable of action for 1 turn. DMG-100 Unlocked: Lv.5 |
||
+ | }} |
||
+ | {{Abilityend}} |
||
+ | ====Ultima Form==== |
||
− | Similar to Sora's Final Form, Xashowd's wepon is not only mirrored, but both weapons float of their own accord. Xashowd has mastered this form to the point that he can control the weapons at a distance, and execute attacks upon enemies from afar without moving. AP Cost:7 |
||
+ | Xashowd's most powerful form. By activating Ultima Drive, Xashowd copies his currently equipped weapon and enchants them with powerful magic, giving them the ability to float on their own and enabling Xashowd to strike enemies with powerful attacks that defy logic. Ultima Form is leveled up by defeating the mysterious Ethereal, 1 EXP gained for every one defeated. Drive Bars consumed:5 |
||
− | Unlocked: Lv.60 |
||
+ | |||
+ | Level up stats: |
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+ | |||
+ | Level EXP Level Bonus |
||
+ | 1 0 None |
||
+ | 2 20 Auto Ultima, STR+5 |
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+ | 3 50 STR+3, DEF+2 |
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+ | 4 90 Energy Barrier, MAG+5 |
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+ | 5 150 STR+3, DEF+3, MAG+3 |
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+ | 6 250 DEF+5, MAG+5 |
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+ | 7 500 Synch Blade, STR+5, DEF+5, MAG+5 |
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+ | |||
+ | Stat Changes: STR+25 DEF+10 MAG+20 SPD+10 |
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+ | |||
+ | Additional Abilities: |
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+ | |||
+ | {{Abilitystart/FormAbility}} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Blade Sweeper |
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+ | |mp=0 |
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+ | |description=Xashowd swings one of his weapons around in a wide circle, slicing through all enemies on the field in a single stroke. DMG-STRx1 Unlocked:Lv.1 |
||
+ | }} |
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+ | {{Ability/FormAbility |
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+ | |name=Pierce Strike |
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+ | |mp=30 |
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+ | |description=Xashowd slices an opponent from two different directions with a powerful blow that can break through any shield. DMG-75 Unlocked:Lv.3 |
||
+ | }} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Ultimos Barrier |
||
+ | |mp=50 |
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+ | |description=Xashowd creates a sphere of pure energy around him while his weapons continuously spin around it, deflecting normal attacks and small projectiles while damaging any enemy that comes into contact with the shield. The shield also reduces all other damage by 90%. This ability lasts 3 turns, during which time Xashowd is incapable of any other action. DMG-50 to enemies who physically attack the shield. Unlocked:Lv.5 |
||
+ | }} |
||
+ | {{Ability/FormAbility |
||
+ | |name=Omega Finale |
||
+ | |mp=100 |
||
+ | |description=Xashowd leaps high into the air and creates a powerful orb of pure energy, charging it for three turns and avoiding physical attacks. On the 3rd turn, Xashowd sends the orb crashing into the ground, creating a massive explosion that heavily damages all enemies on the field. After this attack, Xashowd is reverted to normal form. DMG-(STR+MAG)x1.25 Unlocked:Lv.7 |
||
+ | }} |
||
+ | {{Abilityend}} |
||
[[Category:Abilities Pages]] |
[[Category:Abilities Pages]] |
Latest revision as of 12:38, 6 May 2010
Weapon Abilities
Ability | AP Cost | MP Cost | Description | Damage |
Xashowd dashes forward at high speed and executes a horizontal slash. Slash can be chained up to three times, at which point Xashowd slams his weapon on the ground, creating an energy wave. | ||||
Xashowd slashes through an opponent at high speed, dealing massive damage. | ||||
Xashowd targets an enemy, Slashes through them 6 times, then warps above the enemy and dives down, creating a shockwave that damages surrounding enemies. | ||||
Xashowd's most powerful weapon attack. Xashowd slashes through an opponent 12 times, then warps above them and dives down, creating a massive shockwave that heavily damages all enemies on the field. | ||||
Xashowd slashes upward, launching an opponent into the air. This attack can be chained up to three times, at which point Xashowd slashes downward, slamming the opponent into the ground. | ||||
Xashowd tosses his weapon forward three times in a boomerang-like fashion, striking an enemy from afar. | ||||
Xashowd tosses his weapon at an opponent in a boomerang fashion, striking them six times. The weapon then warps and spears the enemy from above, creating a small shockwave that damages surrounding enemies. After which the weapon automatically returns to Xashowd's hand. | ||||
Xashowd warps above an opponent and dives down upon them in a similar manner to Dragoon Nobodies. | ||||
Xashowd Spins counter-clockwise in a tornado-like fashion across the field, dealing damage to all enemies he comes in contact with. Lasts for 5 turns Max. | ||||
Xashowd slices his weapon through the air, sending a wave of energy at an opponent, hitting them even at a distance. This can be chained up to 5 times, the fifth wave being larger and more powerful. | ||||
Xashowd assumes a defensive position when not attacking, decreasing the damage dealt by incoming attacks. Lasts 3 turns, reducing damage by 25%. |
Magic Abilities
Normal Magic
Ability | AP Cost | MP Cost | Description | Damage |
Xashowd shoots a ball of fire at an opponent. Occasionally misses. | ||||
Xashowd shoots a homing ball of dark fire at an opponent. Only used in Chaos Form | ||||
Xashowd shoots Ice crystals at an opponent in a spread pattern. Can hit surrounding enemies. | ||||
Xashowd rapidly fires 5 blasts of Ice magic at an opponent. Never misses. | ||||
Used mainly in Aquos Form. Xashowd creates a large icicle out of one or both of his arms and uses them for physical attacks. Blades last 5 turns before shattering. | ||||
Xashowd summons bolts of lightning that damage all enemies on the field | ||||
Used mainly in Aquos Form. Xashowd expels a burst of Thunder energy in all directions around him, dealing Thunder damage to all enemies on the field. Can be charged from 1-3 turns to increase damage. Charging takes up 1 turn. | ||||
Xashowd fires a blast of air at an opponent that not only damages them, but also blows them back a short distance, preventing them from physically attacking him for 1 turn. | ||||
Xashowd creates a powerful sphere of wind that draws in nearby enemies, making them incapable of action for 3 turns. Enemies also take damage during this time. | ||||
Xashowd expels a burst of wind in all direction, repelling nearby enemies without dealing damage. This prevents them from physically attacking him for 3-5 turns, depending on Charge Level. | ||||
Xashowd used razor-edged gusts of wind to damage enemies at close range. Mainly used in Aquos form, but can also be used in other forms, or when not in a form. | ||||
Xashowd enhances his equipped weapon by placing an aura of pure energy around it, increasing attack and magic power by 1.25x. |
Special Magic
Ability | AP Cost | MP Cost | Description | Damage |
Xashowd creates a sphere of pure dark energy, launching it at an opponent and dealing damage in a wide area. Can be charged to increase Damage and Blast radius. Charge Lv.1 - Target. Charge Lv.2 - Target + Surrounding enemies. Charge Lv.3 - Target + All other enemies in the area. | ||||
Xashowd creates an explosive orb of pure fire energy which he fires at an opponent, dealing massive fire damage. Xashowd can create up to 4 of these orbs in one turn and fire them at different enemies. May cause a Burn. | ||||
Xashowd gathers his Ice energy and fires five Ice Shards at an opponent for 5 turns. The shards are fired in a spread pattern, so they also hit enemies close to the target. Rarely freezes the target on the last turn. | ||||
Xashowd gathers his Thunder energy in his right hand and fires it at an enemy, dealing constant damage and making them incapable of action. The Lance acts like a Tractor Beam, allowing Xashowd to move the afflicted enemy towards other enemies and dealing damage to them, occasionally Shocking them. While the Lance is in effect, Xashowd cannot use any other attacks or items. The Lance only affects one enemy at a time. Enemies that come into contact with the afflicted enemy only take damage, and can still attack on their next turn. Lasts 5 turns or until MP becomes 0, whichever comes first. | ||||
Xashowd gathers his Wind energy around him and creates a tornado that gathers surrounding enemies, continuously damages them, and makes them incapable of action. While the Windtunnel is in effect, Xashowd cannot use any other attacks or items. Lasts 3 turns or until MP becomes 0, whichever comes first. | ||||
Xashowd slams his fist into the ground, raising up five boulders and then firing them at an opponent. | ||||
Xashowd gathers his Water energy and forces it into the ground, creating 8 water pillars that fire up at enemies, followed by a larger, more powerful one. This attack lasts for 9 turns, attacking an enemy at random each turn. The last Pillar not only affects the random target, but also the enemies right next to them. | ||||
Xashowd dashes across the field, swinging his weapon and creating shockwaves that damage surrounding enemies. This attack lasts 7 turns, with Xashowd attacking a random enemy each turn. This attack not only affects the random target, but the enemies right next to them are hit with the shockwave. Xashowd goes Berserk during this attack and becomes incapable of any other action. | ||||
Xashowd pulls out a black rose, which creates a barrier of petals that halves the damage of all attacks inflicted on Xashowd. Additionally, an enemy that physically attacks Xashowd takes 10 damage from the shield. | ||||
Xashowd bends time to halt one enemy's actions for 3 turns (cannot be used on bosses). Afterwards, Xashowd must wait 5 turns until he can use it again. | ||||
Xashowd covers the field in darkness and begins randomly firing Dark Shots at all enemies on the field for 10 turns. Xashowd becomes incapable of any other action during this attack. | ||||
The most powerful energy attack in existence. Xashowd gathers pure energy in his hands and charges it for 7 turns, then releases it in a powerful beam that inflicts massive damage on all enemies on the field. Xashowd becomes incapable of any other action during this time, but is protected by a barrier of energy that reduces the damage of all attacks by 75%. | ||||
Xashowd obtains this ability after meeting the Dark Fenrir late in the game. Xashowd can only use it when his HP<5% and it can only be used once per battle. This attack damages all enemies on the field. |
Support Abilities
Ability | AP Cost | MP Cost | Description |
This ability gives Xashowd a chance to obtain a copy of a defeated foe's weapon, if they have one. If the weapon matches one of Xashowd's weapon types (Sword or Scythe), it is added to his equipment (max 5 different kinds). If not, it is added to his standard items and can either be sold or given to an ally character who wields the weapon type. | |||
Increases the chance enemies will drop items. | |||
Increases the amount of HP, MP, and Munny left by defeated enemies. | |||
This ability can only be used outside of battle. Xashowd spins his currently equipped weapon above his head and draws in all orbs, munny, and items dropped by defeated enemies. (NOTE:This ability may be changed/removed depending on battle system used) | |||
Increases the power of all Elemental Magic attacks (Ex: Fire, Blizzard, etc.) by 15%. | |||
Allows Xashowd to dodge physical attacks until his next turn. |
All aforementioned Support Abilities are unlocked at the beginning.
Ability | AP Cost | MP Cost | Description |
Increases the damage of normal attacks by 1.25x Unlocked:Lv.35 | |||
Increases the number of turns spent in a Form by 1. Max 2 Unlocked: Remnant Form Lv.4 & Lv.7 | |||
When equipped, this ability enables Xashowd to transform into Remnant Form. Unlocked:Lv.10 | |||
When equipped, this ability enables Xashowd to transform into Mirror Form. Unlocked:Lv.30 | |||
When equipped, this ability enables Xashowd to transform into Energy Form. Unlocked:Lv.35 | |||
When equipped, this ability enables Xashowd to transform into Chaos Form. Unlocked:Lv.40(This may change into story-line event unlockable) | |||
When equipped, this ability enables Xashowd to transform into Ultima Form. Unlocked:Lv.75 | |||
Automatically turns Xashowd into Remnant Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. | |||
Automatically turns Xashowd into Mirror Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. | |||
Automatically turns Xashowd into Energy Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. | |||
Automatically turns Xashowd into Chaos Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. | |||
Automatically turns Xashowd into Ultima Form when his HP<20% if Xashowd has sufficient DP. Only one Auto Form ability can be equipped at a time. | |||
Mirror Form's Growth ability. Xashowd manages to squeeze in an extra hit during a normal attack, increasing the damage by 1.5x. When upgraded to Double Hit +, damage is increase by 2x. | |||
Energy Form's Growth Ability. When activated, Xashowd gains the power to float off of the ground, increasing his movement speed and allowing him to dodge all normal attacks for 3 turns. When upgraded to Mobile Action +, the duration of the ability is increased to 5 turns. | |||
Obtained by leveling up Ultima Form. This ability creates a small barrier in front of Xashowd when he performs a Guard, increasing damage reduction to 40%. | |||
Obtained by leveling up Ultima Form. Enables Xashowd to wield 2 weapons at the same time, gaining the Stat Bonuses for both. |
Forms
By studying Sora's powers from afar, Xashowd has been able to make his own versions of Sora's various forms.
Remnant Form
A unique form that Xashowd unlocks early on. By activating Remnant Drive, Xashowd dons a mysterious cloak filled with the memories of its former wearer. While in this form, Xashowd's abilities become locked, and as such he must use the abilities provided to him by the cloak. He can still use normal attacks and Fire Magic. Remnant Form is the easiest to level up, for each turn spent in Remnant Form nets Xashowd 1 EXP. Drive bars consumed:2
Level up stats:
Level EXP Level Bonus 1 0 None 2 30 Auto Remnant Ability 3 70 DEF+5 4 120 Form Boost 5 200 DEF+5 6 300 DEF+10 7 500 Form Boost
Stat Changes: STR+10 DEF+10 MAG+10 SPD+5
Ability | MP Cost | Description |
Xashowd fires a blast of Dark energy that homes in on an opponent. DMG-25 Unlocked:Lv.1 | ||
Xashowd enhances his weapon with Dark energy then tosses it at an opponent, dealing dark damage. DMG-30 Unlocked:Lv.1 | ||
Xashowd warps above an opponent and attacks them from above. He then warps out again, avoiding all attacks until his next turn. Xashowd does this for 3 turns, one attack per turn. Xashowd is incapable of any other action during this attack. DMG-20 per turn. Unlocked:Lv.2 | ||
Xashowd strikes an enemy with a blow so fast it leaves them stunned, making them incapable of action for one turn. DMG-25 Unlocked:Lv.3 |
Mirror Form
Xashowd's most basic form. By activating Mirror Drive, Xashowd copies his currently equipped weapon and dual wields them. Xashowd is limited to normal attacks and weapon specials in this form, he cannot use any Magic. Mirror Form is leveled up by dealing damage to enemies, 1/2 of the damage dealt is counted as EXP. Drive bars consumed:3
Level up stats:
Level EXP Level Bonus 1 0 None 2 100 Auto Mirror Ability 3 350 STR+5 4 1,000 Double Hit 5 4,000 STR+5 6 9,000 STR+10 7 15,000 Double Hit +
Stat Changes: STR+20 DEF+5 MAG+0 SPD+10
Additional Abilities
Ability | MP Cost | Description |
Xashowd targets an enemy and slashes them with both weapons. Damage:50 Unlocked:Lv.1 | ||
An enhanced version of Guard, Xashowd crosses his weapons in an X formation, reducing Damage by 60%. Can be held up to 3 turns. Unlocked:Lv.2 | ||
An enhanced version of Strike Raid, Xashowd continuously throws his weapons at an opponent. This attack lasts 3 turns. Damage:50 per turn Unlocked:Lv.3 | ||
Xashowd continuously spins through the air, damaging enemies that come in contact with him for 3 turns. Afterwards, Xashowd becomes Dizzy, and is incapable of action for 1 turn. Damage:75 per turn. Enemies that physically attack Xashowd take 50 damage. Unlocked:Lv.5 |
Energy Drive
A magic-heavy form that specializes in ranged attacks, Xashowd acquires this form soon after unlocking Mirror Form. Using the power of Energy Drive, Xashowd enchants his weapon and starts floating off the ground. This form is leveled up by defeating Heartless, 1 EXP gained for every one defeated. Drive Bars consumed:3
Level up stats:
Level EXP Level Bonus 1 0 None 2 20 Auto Energy Ability 3 50 MAG+5 4 90 Mobile Action 5 150 MAG+5 6 250 MAG+10 7 500 Mobile Action +
Stat Changes: STR+5 DEF+5 MAG+20 SPD+5
Additional Abilities
Ability | MP Cost | Description |
Xashowd fires a powerful shot that blasts him away from an opponent, preventing them from physically attacking him for one turn. DMG-1/2MAG+30 Unlocked: Lv.1 | ||
Xashowd fires a shot that splits into three,striking three different enemies at the same time. DMG-MAGx1 Unlocked: LV.2 | ||
Xashowd creates a sphere of energy around him that decreases damage dealt to him by 75% and deflects normal attacks. The shield lasts 3 turns, during which time Xashowd is incapable of any other action. Unlocked: LV.3 | ||
Xashowd creates a ring of energy around an opponent that damages them for 3 turns. DMG-30 per turn Unlocked: Lv.4 | ||
Xashowd spins around in a circle while firing a powerful energy beam, damaging all enemies on the field. DMG-MAGx2 Unlocked: LV.6 |
Chaos Form
By using the power of Darkness, Xashowd can enter his Chaos Form. In Chaos Form, Xashowd's weapon automatically switches to the Dark Guillotine Blade and he gains a pair of dark wings. Xashowd's strength is dramatically increased in this form, and some of his attacks are re-named (Ex: Distance Cutter > Dark Rush). Xashowd can glide across the field using this form, and while locked on to an enemy can strafe in a circle around them. AP Cost: 5
Unlocked: Lv.40
Ability | MP Cost | Description |
Xashowd swings his weapon in front of him and creates a shield of dark energy that decreases damage dealt to him by 80% and deflects normal attacks. This shield lasts 3 turns. Unlocked: Lv.4 | ||
Can only be used when Xashowd has activated Daerkos Barrier. Xashowd flies across the field, ramming into all enemies on the field. Afterwards, Xashowd slams his weapon and the shield into the ground, shattering the shield and creating a shockwave that further damages all enemies on the field. After that, Xashowd loses the protective effects of the Daerkos Barrier and becomes stunned, making him incapable of action for 1 turn. DMG-100 Unlocked: Lv.5 |
Ultima Form
Xashowd's most powerful form. By activating Ultima Drive, Xashowd copies his currently equipped weapon and enchants them with powerful magic, giving them the ability to float on their own and enabling Xashowd to strike enemies with powerful attacks that defy logic. Ultima Form is leveled up by defeating the mysterious Ethereal, 1 EXP gained for every one defeated. Drive Bars consumed:5
Level up stats:
Level EXP Level Bonus 1 0 None 2 20 Auto Ultima, STR+5 3 50 STR+3, DEF+2 4 90 Energy Barrier, MAG+5 5 150 STR+3, DEF+3, MAG+3 6 250 DEF+5, MAG+5 7 500 Synch Blade, STR+5, DEF+5, MAG+5
Stat Changes: STR+25 DEF+10 MAG+20 SPD+10
Additional Abilities:
Ability | MP Cost | Description |
Xashowd swings one of his weapons around in a wide circle, slicing through all enemies on the field in a single stroke. DMG-STRx1 Unlocked:Lv.1 | ||
Xashowd slices an opponent from two different directions with a powerful blow that can break through any shield. DMG-75 Unlocked:Lv.3 | ||
Xashowd creates a sphere of pure energy around him while his weapons continuously spin around it, deflecting normal attacks and small projectiles while damaging any enemy that comes into contact with the shield. The shield also reduces all other damage by 90%. This ability lasts 3 turns, during which time Xashowd is incapable of any other action. DMG-50 to enemies who physically attack the shield. Unlocked:Lv.5 | ||
Xashowd leaps high into the air and creates a powerful orb of pure energy, charging it for three turns and avoiding physical attacks. On the 3rd turn, Xashowd sends the orb crashing into the ground, creating a massive explosion that heavily damages all enemies on the field. After this attack, Xashowd is reverted to normal form. DMG-(STR+MAG)x1.25 Unlocked:Lv.7 |