These are the spells, skills, and abilities used by Thraxganb.
Magic
Fire, Fira, Firaga
Magnet, Magnera, Magnega
Command Abilites
Ability | AP Cost | MP Cost | Description | Damage |
Ground finisher that can penetrate any guard or block. | ||||
Horizontal area attack in the air. | ||||
When off-balance in the air, regain balance and counterattack the opponent. | ||||
Multi-hit aerial finish to combos. | ||||
A unidirectional Dark-energy attack that takes the form of a pulse-ray. Damage is based on Thraxganb's health. | ||||
A multi-hit punch combo on one enemy, followed by a non-elemental explosion. Inflicts more damage earlier in battle, Thraxganb always begins with this move. | ||||
Conjures eight swords that impale and paralyze the enemy, dealing massive physical damage. This is followed by an overpowered dual-elemental Fire/Dark blast. Swords hit one enemy, finisher hits all. Only used when under 40% max health, power of the blast increases inversely proportionate to HP after that point. |
Support/Growth Abilities
Ability | AP Cost | MP Cost | Description |
Maintain at least 1 HP after taking heavy damage. | |||
Maintain at least 1 HP after being hit with a combo. | |||
Recovers moderate amount of MP when damage is sustained. | |||
MP Charge is completed much more quickly than normal. | |||
increases Fire damage. | |||
Enables the user to see their opponent's HP and weaknesses. | |||
Draws in munny and orbs. | |||
Enables a seven-hit combo. | |||
Enables a seven-hit aerial combo. | |||
Enables Thraxganb to have another finisher at the end of a combo. |
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