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Seraph fights using Dual Blades, one of wich represents Light, the other Darkness. He has the ability to controlluight and darkness. He mainly relies on his two trusty swords and powers of light in battle, although he is a dangerous person to be around when enveloped in the powers of Darkness. Seraph can only use the powers of light when he is not overcome by Darkness, and he cannot use the powers of Darkness when he is in full control of himself.

Light moves

Action

Ability AP Cost MP Cost Description Damage
Redemption Blade
3
20
Seraph stikes foe 3 times.
Triple Normal Attack
Glabados Slash
3
20
Seraph throws one of his blades at the enemy.
30
Divine Judgment
5
40
Seraph shoots a beam of light from hands, followed up by a strike from each of his swords
50 + 2 normal Attacks

Support

Ability AP Cost MP Cost Description
Exalabrae
2 AP
10 MP
charges blades with power of light (+5 damage to 2 light based Attacks)
Guard
1 AP
5 MP
Guards against next attack
Guren Juuou Ha
3 AP
10 MP
Summons holy fires to add the element off fire to attacks (+5 damage per attack)
Reflect
3 AP
20 MP
Casts reflect. When an enemy attacks with magic, they take the damage instead of Seraph

Dark Moves

Action

Ability AP Cost MP Cost Description Damage
Sin Strike
3
15
Joins blades together and strikes foe
25
Dark Nation
3
20
Shoots beam of darkness from hands
35
Unholy Alliance
5
60
Summons Monster from the pits of hell itself to fight alongside Seraph. (Monster is an active character with stats and abilities)
N/A

Support

Ability AP Cost MP Cost Description
Necron's Touch
3 AP
10 MP
charges blades with power of darkness (+10 damage to Dark based Attacks)
Zemus' Hate
2 AP
10 MP
Nulifies 1 attack
Void
3 AP
15 MP
Nulifies one dark attack and converts the damage to health
MP Rage
4 AP
0 MP
Seraph's MP gauge recovers when he is hit by an enemy. (+5 for every hit)
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