Kingdom Hearts Fanon Wiki

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Kingdom Hearts Fanon Wiki

This project page is exclusively to be edited by Administrators, and is strictly for entertainment purposes.

The Knight Trinity (Troisnyx, Xiggie, and Mecha) will alternate moderation of this Arena.

Concept

Stats

In the beginning (at Lvl 5), you get 20 Stat Points to spread across STR, DEF, MAG and SPD. Each time a character levels up, he/she gets 4 new stat points to spend. You must always remember to reveal your stats at the beginning of a battle.

  • STR (strength) : The strength status determines the damage you deal in every hit (ex.: 5 STR points = Normal melee damage is 5).
  • DEF (defense) : The defense status determines your Health Points (HP) and your melee damage resistance (for every 10th DEF point, the melee damage resistance is increased by 1. Therefore, if someone attacks you with the strength of 5, you only take 4 damage).
  • MAG (magic) : The magic status determines your Magic Points (MP/Mana) and your magical damage resistance (for every 5th MAG point, the magical damage resistance is increased by 1. Therefore, if someone attacks you with the magical power of 10, you only take 9 damage).
  • SPD (speed) : The speed status determines interactive (who goes first) and dodge.


To find out your current stats, do it like so:

  • Melee Damage : Your STR stat equals your damage.
  • Magical Damage : Your MAG stat + the basic damage of the chosen spell (see the next paragraph for the basic damage of each spell).
  • Health Points (HP) : Your DEF stat, times five + 100 (100 is the basic HP)
  • Magic Points (MP/Mana) : Your MAG stat, times five + 100 (100 is the basic MP)
  • Ability Points (AP) : Your current level divided by 2 (odd numbers go up, ex.: lvl 5 → 3)

Normal Attacks

One can only use one Normal Attack each turn. Normal/Melee attacks inflict damage equal to the characters STR stat.

Magic and Special Attacks

One can only use one Magical Attack each turn. Magical attack have greater damage that melee attacks, but at the cost of your Magic Points.

Each spell has a basic damage, and when added with the MAG stat of the caster, you get the spells current damage. Each spell can be upgraded, to -ra and then -ga, each upgrade increases the basic damage of the spell by 10. Note, that while you can use the -ga type of a spell, the -ra and normal type is still accessible, though they cost less MP and deal less damage.
Here is the list of basic damage for each spell:

Fire : DMG=10 - MP=5
Fira : DMG=20 - MP=10
Firaga : DMG=30 - MP=15
Blizzard : DMG=10 - MP=5
Blizzara : DMG=20 - MP=10
Blizzaga : DMG=30 - MP=15
Thunder : DMG=15 - MP=10
Thundara : DMG=25 - MP=15
Thundaga : DMG=35 - MP=20
Cure : HP=20 - MP=10
Cura : HP=30 - MP=15
Curaga : HP=40 - MP=20
Reflect : DMG REF=20 - MP=15
Reflera : DMG REF=30 - MP=25
Reflega : DMG REF=40 - MP=30

Some characters with elemental powers (other than Fire, Blizzard, Thunder, Cure and Reflect) can use other kinds of spells. Those magic spells are sorted under Special Attacks, they are usually more powerful, and may even have side effects, but all have a cooldown of 2 turns.
They are listed below:

Water : DMG=20 - MP=10 - Element=Water
Aero : DMG=1+ - DMG REF=-1 - MP=25 - Lasts=5 turns - Element=Wind
Terra : DMG=20 - MP=10- Effect=May cause a short KO - Element=Earth
Demi : DMG=20 - MP=15- Effect=May cause darkness - Element=Darkness
Light : DMG=10 - MP=5- Effect=May cause lightburn - Element=Light
Illusion : DMG=20 - MP=10- Effect=May cause confusion - Element=Illusion
Sonore : DMG=20 - MP=10 - Effect=May cause petrifaction - Element=Sound
Acid : DMG=20 - MP=10 - Effect=May cause poison - Element=Poison (Acid)

There are lots of more Special Attacks that are not listed here above (both elemental and non-elemental).

Limit Breaks are sorted as Special Attacks, and therefore have a cooldown of 5 turns. Limit Breaks can however not be used until after/in the 10th turn of the battle.

All Special attacks have a cooldown of 2 turns (or more)! Note that you can still attack normally/make some magic while the cooldown is in effect.

Drive Forms

Drive Forms are a state where the characters stats are boosted, and therefore giving greater damage and defense. While one is in a drive, he can also use the drive form's abilities, which are usually listed on the character's Ability page.

To go in a drive form, one must have a (at least one) full Drive Bar. One drive bar equals 100 Drive points. Drive forms last (at least) 3 turns, but can last longer when leveled up or by equipping Form Boost. The number of Drive bars needed and the duration of the drive is different for different Drive Forms, and it also depends on the characters current Lvl.

The Drive Points are increased by 5 for every hit made, but if Drive Boost is equipped, this number is increased to 10. And if one has Damage Drive equipped, the DP (Drive Points) will be increased by 5 for every hit taken (10 with Drive Boost also equipped).

Items

The Items allowed are all of the healing items in the Kingdom hearts universe, here's the list:

Potion : Restores 20 HP Hi-Potion : Restores 30 HP Mega-Potion : Restores 25 HP of all party members Ether : Restores 25 MP Mega-Ether : Restores 25 MP of all party members Elixir : Restores 40 HP and 40 MP Megalixir : Restores 40 HP and 40 MP to all party members

You can only have as many items on you as you you have Item Slots. You begin with 3 item slots, and one is added for every 10th level.

Battle

Here is the battle "phase" explained.

Setup

When you set up the "battle screen", you use the following coding:

{{Battle
|name=
|text=
|action=
|HP=
|MP=
|HPstat-=
|HPstat+=
|MPstat-=
|MPstat+=
|oppname=
|oppaction=
|oppHP=
|oppMP=
|oppHP-=
|oppMP-=
}}

note:

name= your name
text= your speech text
action= your action
HP= your current HP
MP= your current MP
HPstat-= your HP minus (optional)
HPstat+= your HP plus (optional)
MPstat-= your MP minus (optional)
MPstat+= your MP plus (optional)
oppname=your opponents name
oppaction= your opponents action
oppHP= your opponents HP
oppMP= your opponents MP
oppHP-= your opponents HP minus (optional)
oppMP-= your opponents MP minus (optional)

Example

In this example/preview, we are going to use two characters, named Joe Kerr and Lou Zar, both with the same stats:

Joe Kerr and Lou Zar
Lvl : 5
STR : 5
DEF : 5
MAG : 5
HP : 125
MP : 125
AP : 3
Item slots : 3
Items : Potion x3

Melee Move

Now to show how to make a "normal move" (melee attack):



Magical Move

Offensive

Offensive magical moves are when used are Offensive spells. This is how you make one:



Defensive

Defensive magical moves are when used are Healing or Reflective/Protective spells. This is how you make one:

Special Move

Special moves are when someone uses a special attack of his. A special move has a two turn cooldown! (but remember that you can still attack normally or use spells during this cooldown). This is how you make one:


Victory

There are two ways to win a battle:

  1. You win a battle once your opponent's HP reaches 1 (we don't want anyone dead here :P)
  2. You win if your HP is higher than your opponents when the battle is over (on the end of the month)

After ones player has lost the battle, the following message is placed on the bottom of the fight:

Lou Zar has lost to Joe Kerr!

Conclusion

Now you know how to fight using this system, but remember that it may change as time passes!

have fun!!!

Arena

Welcome to the Arena!

This is where all the battles are held. If you want to compete here, register your character!

Battle Six (October 2009)

Xamad vs. Adam Hillman

***LIMITS ARE LOCKED DURING THIS BATTLE***


Xamad : "So, Adam, let's see who's better - the Guardian of Light, or the Nobody of Twilight!"

Lvl : 80

STR : 80
DEF : 90
MAG : 80
SPD : 70

HP : 550
MP : 500
DP: 0/700
AP : 40

Abilities: Explosion, MP Rage, Damage Drive, Drive Boost, EXP Boost, Fira, Blizzara, Thundaga, Cura
Item Slots : 10
Items : Elixir x4, Hi-Potion x3, Ether x3


Adam Hillman : "Yes, let's get this over with before someone desides to stick their nose in."

Lvl : 80

STR : 85
DEF : 110
MAG : 75
SPD : 50

HP : 650
MP : 475
DP: 80/700
AP : 40

Abilities: Explosion, Damage Drive, EXP Boost, Defender, Form Reversal, Cura, Reflega, Blizzara, Thundaga
Item Slots : 10
Items : Elixir x4, Hi-Potion x3, Ether x3



***Interfearence on. To interfear, post your character's stats at the point when you join in. However, you won't be able to do anything until the next turn.***



(Current turn: Xamad, turn 2)

Battle Five (September 2009)

Kia vs. Adam Hillman


Kia Another one, huh? I hope you know what kind of powers you're dealing with

Lvl: 76
STR: 78
DEF: 85
SPD: 45
HP: 1400
MP: 80

AP: None
Item Slots: None
Items: None


Adam Hillman : "You best be careful about the power that the twilight holds!"

Lvl : 75

STR : 80
DEF : 100
MAG : 70
SPD : 50

HP : 600
MP : 450
DP: 0/700
AP : 38

Abilities: Explosion, The Other Side, Damage Drive, EXP Boost, Defender, Form Reversal, Cure.
Item Slots : 9
Items : Hi-Potion x3, Elixir x3, Ether x3
























Battle Four (August 2009)

Toxin vs. Dinax


Toxin "All right you loser, I'm gonna kick yer sorry ass straight to The Door to Darkness!"
Lvl : 100
STR : 150
DEF : 120
MAG : 0
SPD : 130
HP : 700
MP : 100
AP : 50
Item slots : 6
Items : Elixir x3, Mega-Ether x3


Dinax "Attacking before asking? Typical.....fool."
Lvl : 100
STR : 50
DEF : 130
MAG : 210
SPD : 10
HP : 1150
MP : 1550
AP : 50
Item Slots : 6
Items :Mega-Potion x3 Mega-Ether x3



Toxin has lost to Dinax!

Battle Three (July 2009)

Saule vs. Vector Gray


Saule : "Finally I get to taste battle! But Don't worry...I'll make this quick ."
Lvl : 7
STR : 6
DEF : 4
MAG : 2
SPD : 8
HP : 120
MP : 110
AP : 4
Item slots : 3
Items : Potion, Ether x2

Vector: "You're in my way, stand aside!"
Lvl : 10
STR : 9
DEF : 5
MAG : 8
SPD : 10
HP : 130
MP : 1250
AP : 20
Item slots : 3
Items : Hi-Potion x2, Elixir x1

Tie between Saule and Vector

Battle Two (June 2009)

Axane vs. Xashowd


Axane : "Well, let's get this started !"
Lvl : 7
STR : 3
DEF : 7
MAG : 7
SPD : 3
HP : 135
MP : 135
AP : 4
Item slots : 3
Items : Potion, Ether x2

_______

Xashowd : "So...I'm not the last one after all."
Lvl : 7
STR : 5
DEF : 5
MAG : 5
SPD : 5
HP : 125
MP : 125
AP : 4
Item slots : 3
Items : Potion x2, Ether

_______




















Xashowd has lost to Axane!

Battle One (May 2009)

Thraxganb vs. Delacroix


Thraxganb : "So tell me, love, are you ready to die ?"
Lvl : 7
STR : 8
DEF : 18
MAG : 0
SPD : 2
HP : 190
MP : 100
AP : 4
Item slots : 3
Items : Potion x2, Ether

_______

Delacroix : "This thunderstorm is about to start !"
Lvl : 7
STR : 8
DEF : 15
MAG : 3
SPD : 2
HP : 175
MP : 115
AP : 4
Item slots : 3
Items : Potion x2, Ether

_______












Thraxganb has lost to Delacroix