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Card Commands are special commands used in the Mirage Arena in Kingdom Hearts: Shadows of Eternity. They work much the same as their Chain of Memories counterparts.


Attack Cards

  • Kingdom Key
    • Strike: D+
    • Thrust: D+
    • Combo Finisher : D+
    • Swing Speed : B
    • Break Recovery : B
    • Element : Physical
  • Name of the Game
    • Strike: C+
    • Thrust: C+
    • Combo Finisher : A
    • Swing Speed : D
    • Break Recovery : B
    • Element : Physical
  • Heaven's Light
    • Strike: C+
    • Thrust: D+
    • Combo Finisher : B
    • Swing Speed : C
    • Break Recovery : A
    • Element : Physical
  • Elementary!
    • Strike: C+
    • Thrust: D+
    • Combo Finisher : B
    • Swing Speed : A
    • Break Recovery : B
    • Element : Physical
  • Siren Song
    • Strike: C
    • Thrust: C
    • Combo Finisher : B+
    • Swing Speed : B
    • Break Recovery : S
    • Element : Blizzard
  • Fancy Free
    • Strike: D+
    • Thrust: A
    • Combo Finisher : D+
    • Swing Speed : C
    • Break Recovery : A
    • Element : Light
  • Dreamer's Rose
    • Strike: B
    • Thrust: B
    • Combo Finisher : B
    • Swing Speed : C
    • Break Recovery : A
    • Element : Physical
  • Ultima Weapon
    • Strike: S
    • Thrust: S
    • Combo Finisher : A
    • Swing Speed : B
    • Break Recovery : B
    • Element : Physical
  • Twilight Crossroads
    • Strike: C
    • Thrust: C
    • Combo Finisher : S
    • Swing Speed : A
    • Break Recovery : B
    • Element : Physical
  • Naught Becomes Whole
    • Strike: B+
    • Thrust: B+
    • Combo Finisher : B
    • Swing Speed : S
    • Break Recovery : S
    • Element : Light

Magic Cards

  • Fire
  • Blizzard
  • Thunder
  • Cure
  • Gravity
  • Stop
  • Aero
  • Magnet
  • Reflect
  • Haste

Item Cards

  • Potion
    • Reloads all Attack Cards which haven't previously been at the beginning of a Sleight.
  • Hi-Potion
    • Reloads all Attack Cards.
  • Mega Potion
    • Reloads all Attack Cards and resets the Reload Counter.
  • Ether
    • Reloads all Magic Cards which haven't previously been at the beginning of a Sleight.
  • Hi-Ether
    • Reloads all Magic Cards.
  • Mega Ether
    • Reloads all Magic Cards and resets the Reload Counter.
  • Elixir
    • Reloads all Cards which haven't previously been at the beginning of a Sleight.
  • Hi-Elixir
    • Reloads all Cards.
  • Megalixir
    • Reloads all Cards and resets the Reload Counter.
  • Panacea
    • Removes all negative Statuses.
  • Tent
    • Completely restores HP and reloads all Cards.

Enemy Cards

Main Article: Enemy Cards

  • Flood
    • Incrementor+: Raises your Card Values by 2. Stops at 9.
    • Duration: 2 Reloads
  • Scrapper
    • All Combo Plus: Adds an extra hit to both Air and Ground Combos
    • Duration: 3 Reloads
  • Red Hot Chili
    • Absorb Fire: Fire-based damage will replenish HP.
    • Duration: 1 Reload
  • Yellow Mustard
    • Absorb Thunder: Thunder-based damage will replenish HP.
    • Duration: 1 Reload
  • Blue Sea Salt
    • Absorb Blizzard: Blizzard-based damage will replenish HP.
    • Duration: 1 Reload
  • Archraven
    • Draw+: Will draw in dropped orbs from around the entire area.
    • Duration: 2 Reloads
  • Mandrake
    • Poison Strike: Striking with Attack Cards has a high probability of inflicting Poison.
    • Duration: 30 Attacks
  • Axe Flapper
    • Rising Strike: When you lose a Card Break, increases Card Values by the difference. Stops at 9.
    • Duration: 20 Card Breaks
  • Hellbat
    • Perfect Guard: Guard will block all attacks, even ones not normally able to be Guarded.
    • Duration: 3 Reloads
  • Toadstool
    • Zombie: Will not take damage after reaching 1 HP, but will take damage from Cure and Related Sleights.
    • Duration: 3 Reloads
  • Shitaki
    • Healing Light: Boosts and braces Cure and its related Sleights.
    • Duration: 3 Reloads
  • Bruiser
    • Combo F Plus: Attack Card Combo Finish Rank becomes S.
    • Duration: 2 Reloads
  • Buckle Bruiser
    • Round Guard: Guard will protect against attacks from behind as well.
    • Duration: 2 Reloads
  • Wild Bruiser
    • Berserk Charge: When out of Magic Cards, combos have no set limit.
    • Duration: 3 Reloads
  • Insatiable Scholar
    • Spell Field: Magic Card Values become 9.
    • Duration: 1 Reload
  • Dusk
    • Incrementor++: Raises Card Values by 3. Stops at 9.
    • Duration: 2 Reloads
  • Scholar
    • M-Sleight Lock: Prevent Magic Cards used in Sleights from becoming unloadable.
    • Duration: 10 Sleights
  • Stalwart
    • A-Sleight Lock: Prevent Attack Cards used in Sleights from becoming unloadable.
    • Duration: 10 Sleights
  • Dancer
    • Roulette: Confuse all enemies and destroy 1 random enemy.
    • Duration: 1 use
  • Assassin
    • Fail-Safe: When HP reaches 1, destroys all nearby enemies (excluding Bosses).
    • Duration: 1 use
  • Creeper
    • Shift: Activate a random Nobody Enemy Card.
    • Duration: 1 use
  • Dragoon
    • Jump: Air Combos break through guards.
    • Duration: 2 Reloads
  • Sorcerer
    • Absorb Magic: Magic attacks replenish HP.
    • Duration: 1 Reload
  • Xion
    • Memory Wipe: Reset Reload Counter and prevent it from rising.
    • Duration: 3 Reloads
  • Cleo
    • Total Immunity: Take no damage and suffer no negative statuses.
    • Duration: 1 Reload

Sleights

Main Article: Sleights

Canon Sleights With Changes

  • Reflect Raid
    • Reflect + Attack + Attack
  • Mega Flare
    • Stop + Fire + Aero
  • Tornado
    • Aero + Magnet + Gravity
  • Shock Impact
    • Thunder + Gravity + Attack Card
  • Quake
    • Gravity + Magic Card + Attack Card
  • Confuse
    • Aero + Reflect + Haste
  • Terror
    • Attack card + Gravity + Tent
  • Gifted Miracle
    • Ultima Weapon + Magic Card + Item Card

Non-Canon Sleights

  • Hastera
    • Haste + Haste
    • Swing Speed and Break Recovery Ranks become A.
  • Hastega
    • Haste + Haste + Haste
    • Swing Speed and Break Recovery Ranks become S.
  • Reflera
    • Reflect + Reflect
    • Lasts longer and reflects more damage.
  • Reflega
    • Reflect + Reflect + Reflect
    • Reflects indefinitely and reflects more damage.
  • Magnera
    • Magnet + Magnet
  • Magnega
    • Magnet + Magnet + Magnet
  • Treasure Raid
    • Attack Card + Item Card + Magnet
    • Enemies will drop Items and extra orbs when hit.
  • Ars Solum
    • Attack Card + Attack Card + Attack Card (Same)(Value = 13)
    • Rain a barrage of seven attacks down on the opponent.
  • Seeker Mines
    • Magnet + Fire + Gravity
    • Lays 8 mines which will seek out targets and explode on contact.
  • Faith
    • Magic Card + Attack Card + Megalixir
    • Summons pillars of light which restore HP relative to the damage they cause.
  • Salvation
    • Magic Card + Magic Card + Tent
    • Creates a field of light and damages all enemies within it, then fully restores HP.
  • Void Spark
    • Gravity + Thunder + Thunder
    • Strike with a bolt of Dark-and-Thunder based energy, causing Stun.
  • Void Blaze
    • Gravity + Fire + Fire
    • Strike with a ball of dark-and-fire based energy, causing Ignite.
  • Void Frost
    • Gravity + Blizzard + Blizzard
    • Strike with a scattering shot of dark-and-ice based energy, causing Freeze.
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