Vector Gray/Abilities

This page is a list of the abilities of Vector Gray, a non-canon character.

Magic
AP Cost: 0 (magic) MP Cost: 8, 12, 16 Description: inflicts fire-elemental damage, the power of which depends on the version of the spell used--as does the form in which the magic is released. Fire is a homing fireball (like in KHI), Fira can be used as a stream of fire or as a wall (the latter is similar to how Sora uses Fire in KHII), and Firaga is a massive burst that explodes on contact.
 * Fire, Fira, Firaga:

AP Cost: 0 (magic) MP Cost: 8, 12, 16 Description: inflicts lightning-elemental damage, the power of which depends on the version of the spell used. Thunder is a single thunderbolt that damages one or more enemies depending on hwo close together they are. Thundara is a series of thunderbolts that strike a larger area and with more power. Surviving enemies may suffer minor electrical damage for up to three seconds afterward. Thundaga is an enormous thunderblast that strikes an area twice as large as Thundara, and will never miss a stationary target as the weaker spells can. It also inflicts roughly twice the damage as Thundara.
 * Thunder, Thundara, Thundaga:

AP Cost: 0 (magic) MP Cost: 20, 28, 40 Description: each progressive level of the spell affects a wider area and inflicts more damage: 25% max HP (Demi), 35% max HP (Demira), 50% max HP (Demiga).
 * Gravity, Gravira, Graviga (referred to as "Demi, Demira, and Demiga"):

AP Cost: 0 (magic) MP Cost: 5, 25, 50% max MP Description: heals varying amounts of HP. "Cure" recovers a small amount (between a Potion and a Hi-Potion), "Cura" heals a moderate amount (50% more than a Hi-Potion), and "Curaga" heals 75% of max HP.
 * Cure, Cura, Curaga:

AP Cost: 0 (magic) MP Cost: 10, 15, 20 Description: absorbs all damage while the barrier is up, then releases it in a circular wave of energy. Upgrading the spell increases the range of the energy wave.
 * Reflect, Reflera, Reflega:

AP Cost: 0 (magic) MP Cost: 20, 25, 40 Description: about the same as Sora's Aero spells in KHI.
 * Aero, Cyclone (Aerora), Tornado (Aeroga):

He also has a number of non-magic based abilites, similar to Sora's limit abilities in Kingdom Hearts (Sonic Blade, Strike Raid, Ars Arcanum, Ragnarok, and Zantetsuken. However, his versions are as follows:


 * Ars Arcanum: Vector has also learned this powerful sword combination attack.
 * Burning Rave: A Fire-elemental version of Sonic Blade, but instead of numerous sword lunges, it instead consists of jumping into the air and punching the ground, creating shockwaves of fire. He can chain this multiple times, up to a six-hit combo, including the finisher, which is called "Raving Furnace". (60% of max MP KH2-scale)
 * Raving Furnace: The Finisher of "Burning Rave", the fiery shockwave is larger, faster, and has a greater area of effect.
 * Terraform: Vector charges massive amounts of energy into his sword before impaling the ground with it, causing great non-elemental damage to a large area. However, unlike "Burning Rave", which is a combo and affects a wide area, "Terraform's" area of effect is only focused in a forward direction. (80% max MP)
 * Shatterstroke: the equivalent of Ragnarok, Vector unleashes a massive aerial combo with two of his zweihänders before impaling the opponent with both swords in a scissor-strike, and then throws them towards the ground for a total of 30 hits. However, each hit only inflicts 1/3 normal damage (3/4 for Critical Hits), it uses 100% max MP, and the MP Charge takes 50% longer than usual.
 * Electric Frenzy: similar to Strike Raid, Vector unleashes a barrage of thunderbolts, dealing 1/15 the damage of a normal Thunder spell. Initial MP cost: 20% max, after that, 5 MP per bolt. While this is one of Vector’s favorite attacks, he is unable to move during it, therefore rendering him vulnerable to counterattacks.