The 1000 Unversed Battle

The 1000 Unversed Battle was the minor, yet still giant, battle that took place between Warp, Nebula, Scott, Aqua, Gamble, Furry, and 1,000 Unversed, comprised of Arch Ravens, Wild Bruisers, Buckle Bruisers, Floods, Scrappers, and Thorn Bites.

Overview Of Events Prior
Before the 1,000 Unversed Battle, Aqua and Scott had arrived in the Icecap Cave and saved Warp, Nebula, Gamble, and Furry from Vanitas's might. Vanitas then left after summoning a total of 1,000 Unversed to kill every single one of them, bringing everything into a do-or-die scenario.

This battle only applies to Warp's, Nebula's, Scott's, Gamble's, Furry's, and Aqua's scenarios.

Unversed Information
Arch Ravens: Arch Ravens tend to stay high in the air, most of the time soaring out of your reach. Whenever they attack, they do a simple swooping dive with sharp jabs of the beak. Although annoying, they aren't a primary target.

Buckle Bruisers: These Unversed are the second highest threat to everyone in general. Buckle Bruisers have strong armor that completely nullify all forms of physical frontal attacks, and even physical attacks from behind won't do much damage to them. Your best bet is finding a way to force a Reaction Command from another Unversed onto them, or (in Aqua's case, and--in some sense's--Scott's case) using magic would do the trick.

Floods: Floods are the basic unit of the Unversed, and are just as low on the threat level as the Arch Ravens. Although invincible when hugging the ground as a two-dimensional cut-out, Floods provide little more than an irritation when above ground (which fits them, since they are born by irritated emotions).

Scrappers: Scrappers are the basic soldiers of the Unversed, and are medium on the threat scale. Treat Scrappers with caution, as they tend to surround Buckle Bruisers and Wild Bruisers, which--if attacked whenever you are not prepared--could lead to some major damage.

Thorn Bites: Thorn Bites are pot-like little creatures which attack by flailing their thorny arms around like whips. These things can be taken out easily with Fire magic, although they can be a major threat. In Nebula's scenarios, these ones are to be avoided at all cost, as (since Nebula is a plant herself) she is powerless against them, therefore making the Thorn Bites invincible against her.

Wild Bruisers: Wild Bruisers are the biggest threat in this battle. They have high defense, high HP, and high attack power, making them the first to be taken out. They can prove to be VERY dangerous when their HP is less than 1/3 of its normal health, so be on guard then.

Warp's Scenario
By this point in Warp's storyline, you should have major experience points after fighting The Scourge, Aero, E-10,000 Ultranos (three times), Gamble, Furry, Vanitas, and many other common enemies before even getting to this point. Warp will be significantly weakened due to his constant fighting.

Warp, thanks to his Jet Assists, should have no problem floating above the competition for short periods of time, which can prove to be an asset against the Arch Ravens especially. Keep an eye out for their attacks or falling into a cluster of powerful Unversed, however.

Nebula's Scenario
Since, in Nebula's scenario, the 1,000 Unversed Battle comes rather early on in her part of the story, she will be significantly weaker than the rest of the group. However, due to hber inactivity in the recent battles, she will conversely have the highest speed, stamina, and attack power of the group for this fight.

The Thorn Bites are invinicble to her, so avoid them at all costs while also trying to take down the high-level Unversed. Recommendations include Floods and Scrappers for experience before trying to tackle the Wild Bruisers and Buckle Bruisers.

Scott's Scenario
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Gamble's Scenario
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Furry's Scenario
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Aqua's Scenario
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Casualities
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