Kingdom Hearts: The Second Keyblade War

Kingdom Hearts: The Second Keyblade War is a departure from the original Kingdom Hearts games. Instead of being an action/RPG, it's a real-time strategy game in the vein of Starcraft, following the story of three young Keyblade-Masters leading armies of Keyblade-Wielders in their quest to defeat the Heartless and prevent the resurrection of Master Xehanort.

= Story =

Six months after Sora and Riku's Mark of Mastery exam, three young keyblade masters by the names of Sky, Quake, and Ocean, who just recently passed their respective Mark of Mastery exams, lead armies of keyblade masters in an attempt to save the world of Dawn City from swarms of Heartless. Just when they were cornered, they were then rescued by the legendary keyblade wielder they believed to be Sora, who saved the worlds from the Heartless and Organization XIII, as well as passed the Mark of Mastery exam in order to find three more keyblade-masters named Terra, Ventus, and Aqua. Wishing to pay Sora back for saving their lives, as well as get the chance to meet the very hero that inspired them to become keyblade-wielders themselves, the three, led by their master and commanding-officer Xine (backwards for "Enix") quest throughout the various Disney-themed worlds to save them, find Sora, and help him save Terra, Ventus, and Aqua while preventing the resurrection of Master Xehanort.

= Gameplay =

In the vein of Starcraft rather than Kingdom Hearts, players gather resources such as munny, gummi-parts, and mythril, to construct buildings needed to produce new units. Once they build a big enough army of units, they send them out to combat Heartless and complete each mission-objective.