Ninja Nobodys

Ninja's are high ranking Nobodys engineered from Creepers to serve The League of Abstraction. Had they been alive durring the time of organization XIII they probobly would have served under Larxene.

Apearance
The body of the Ninja has a very minimalistic appearance similar to the dusk however with a bit more meat on the limbs and a better defined head. the head is adorned with a headband witch is marked by the Thorny X, the head band flows down from the back of the head and gives the impression of a some sort of a braid or pony tail. The body color is a much darker shade of gray than that of other Nobodies and like the dancer has a much more feminine build to it. Its hands are hidden by there katars. Its movement and attack style are meant to be reminiscent of the soul caliber character Voldo, an example of what this looks like can be seen [here].

Combat behavior
The Ninja has a noticeably lower defense and Hp, but makes up for this with higher strength and speed, they have a simple set of basic melee and ranged attacks, along with special ambush techniques to deal damage making them versatile but shortly lived fighters.

Techniques

 * 2 hit combo- a fast and hard to predict basic attack. It’s rather powerful but if you block the ninja will be very briefly phased. It has a chance 10% It has a chance to zap the player, and is guaranteed to break the players target letting it get away and set up for stronger attacks


 * Acrobatics- a set of evasive techniques it can use to put distance between itself and its opponents. (Can be interrupted by attacks to leave it open)


 * Toss- Throws a shuriken, it is nearly identical to the technique used by Yuffie, the projectile is small and slow enough so that it can be blocked or miss, but only if the player is paying attention


 * Conceal- picks a location on a wall or low ceiling and turns all but its shadow invisible, and renders it immobile. from this postion it can throw shuriken or use its pounce attack


 * Pounce- the strongest technique the ninja has at its disposal, it must be concealed to begin this technique, then after charging for 3 seconds it will dive at its opponents to deliver an attack designed to put appropriately leveled characters into the critical zone but kill weaker under leveled characters. While they charge sparks fly from there position giving the player a brief light and sound queue a chance to react. It can be countered with the action command Roll away. When using roll away the player rolls the ninja into a sort of wheel like shape and kicks them into the wall killing them instantly, it requires very precise timing to work effectively. The “Wheel” animation can be seen as a part of the video enclosed video.