Saule RP Abilities

Here are Saules abilities for the KHL Role Playing. His Starting Abilities are first then Upgrades are second.

SAULES CURRENT LEVEL: 1

Regular Attacks
Uppercut  Attacks enemy with a clentched fist. Sends foes into air allowing for Aerial Blades or other air combos.

X-Slash    Strikes with keyblade in an X-shape.

Skullbreaker  Strikes enemy from over head. Slower than most regular attacks.

Dark Sabre   Attacks with blade burning with darkness.

Key Thrust    Closes in on enemy and stabs with keyblade.

Aerial Blades Initiates an air combo. Lasts for 4 hits normally.

Furious Combo Initiates a ground combo. Lasts for 3 hits normally.

Thrice   Attacks with keyblade, then fist, then darkness. Maximun damage

Finishers
Banish All non-boss affected enemies that have less then 40% HP are vanquished. All other enemies receive .5 dark damage. Shorter combos initiate Banish.

Dark Cry  Inflicts great dark damage.

XIII Rapiers Saule slashes at the speed of light 13 times.

Special Moves
Dark Firaga Fires a dark-blue fireball of dark energy.

Falling Kurai Teleports into the air then falls upon enemy inflicting dark damage and weapon damage.

Haymaker  A charged punch lands on foe.

Dark Remedy Heals Saule by 40% Max HP.

Limits/Drives
Speedbag

Nightthorn Drive Form

Support
Dark Boost

Teleport

Fighting Spirit

Desperate Speed

Air Combo Plus

Regular Attacks
Bullet Punches

Aerial Doom

Special Moves
Dark Cannon

Zero Gravity, Zero Graviara, Zero Graviaga

Consume

Dark Tendril

Vortex

Support
Combo Plus

Dash

Bravery

Finishing Plus

Glide

Defensive Crisis