Kingdom Hearts Fanon Wiki:KHL Character Creation

Proposed Attack List

Attacks: They cost no MP and have no cool down. They do average DMG. (Based on STR)* x1**. AP:0 Special Attacks: Have a 2 "turn" cool down and cost 10 MP. They do increased Damage and usually do elemental damage (depending on character) but can just be powered up weapon damage. (Based on STR for weapon DMG and MGC for ele damage) x1.5 AP:2 Dodge: Has a 3 "turn" cooldown. You evade all regualar attacks. Combos hit for only one hit. Radial damage/special you have to dodge roll. Admin who is watching will flip a coin or something. Or another method. AP:3 Counter: Can be performed only after a dogde. Retaliate at 65% damage. (%s will be done by two admins) Has a 4 turn cooldown. If your SPD is high (12) then cool down is 1. If used more than twice in a row your oponent can counter you. AP:4 Combos Ground: Cooldown of 2.Minimum of 3 hits unless Negative Combos is equipped or a stat effect is active. If your STR is Higher than your speed +1 hit for every 5 more STR then Speed. If below 4 hits in combo end combo with shockwave. Hit 1= x1 (Extra hits= x 0.25 DMG) AP:5 Aerial: Cooldown of 3. Same minimum. If SPD is higher than your strength +1 hit for evry 5 more Speed then STR. If below 4 hits enemy will get falling damage (5 DMG) unless they have Glide equipped. Hit 1= x1 (Extra hits=x 0.30) AP:4 Shockwaves/Radial: Shockwaves are usually combo finishers. They do non-weapon damage (other) and are not applied to STR or DEF. Radial attacks are similar but can be used even without a combo initiative. They can do various damage but do "Other" damage at somepoint. Hits adjacent enemies. (When RPing not in KOTC enemy can move away will explain) Cost no MP. AP:4When creating your character you dont have to name your moves thats just for fun but you must list how many and what types of moves you have. When you do name your moves aka. Saule's Special Attack: Haymaker. Put S Haymaker. Regular has no label.Special Attacks are S.Dodges are D.Parrys are P.Counters are C.Ground Combos are C.Air Combos are AC.Shockwaves are S.Radials are R.Must have at least 2 regular attacks and no more than 3 until level 5 increase regualar attack cap by 1 every 5 Levels.