Walkthrough:Kingdom Hearts/Darkheart3/Traverse Town

Traverse Town

 * Items Obtainable: Potion, Mega Ether x2, Mega Potion x3, Elixir x3, Camping Set, Cottage, Pretty Stone x2, 100 munny, Mythril Shard x3, Mythril x2, Postcard x6.
 * Accessories Obtainable: Brave Warrior.
 * Magic Obtainable: Fire.
 * Abilities: Dodge Roll, Blue Trinity.
 * Trinities: Blue Trinity 1-4.
 * Enemies Encountered: Shadow, Soldier.
 * Bosses Encountered: Leon, Guard Armor.

Traverse Town Overview
You'll be awakened by Pluto, and start your journey in Traverse Town. This is a hub world of sorts - you'll be returning here quite often to further the game.

1st District
You start off in the 1st District - explore it a bit. Down at the low end is the Item Shop, run by Huey, Dewey, and Louie. You can sell your Pretty Stone(if you won it during the Destiny Islands section) for 30 munny - otherwise, target the fan(R1, and L2 to change targets), then jump from the counter top and hit it to receive a Postcard. Take the Postcard to the mailbox near the Item Shop to receive a Cottage. Take the stairs to the right of the Accessory Shop, and look to your right to find some crates. Push the large crate over to the shop, and jump up to the rooftop. Check the chest on the roof to find another Postcard, which will net you a Mythril Shard for mailing it. Go inside the Accessory Shop and talk to Cid - he suggests you explore more districts. Check the chest on the shelf to botain another Mythril Shard. Check behind the Accessory Shop's upper level to find another shop, currently closed - you'll come back to it. Past it is the door to the 2nd District.

2nd District
Once you enter, you'll be attacked by more Heartless - Shadows. Defeat them, and make sure you clear the entire 2nd District of all the enemies. This is great for experience and munny; you can leave the area and come back to respawn them. On your right when you first enter the 2nd District is an awning with a chest on it - jump on the corner of the wall, and from there to the awning to reach the chest, which holds a Postcard - this one will get you a Mega-Potion when you mail it. There's a building further down that has stained glass windows - as your walking towards it, check on your right for a low roof you can jump on top of. From there, jump across to the church building's ledge, then look to your left and jump towards the treasure chest - it contains another Mega-Potion. While you're off exploring, Goofy and Donald will narrowly avoid you as they search for Leon - enjoy the scene, then continue. Be sure to check in with Pongo and Perdita to find out that their puppies are missing - for information on rescuing them, check the Dalmatians section. Head over to the Gizmo Shop, and fight the Heartless that appear - there's a ton of them, and they all hand out experience and munny when they die. There's a door in the lower part of the 2nd District that leads to the Alley, which you can also reach from the Dalmatian's House. There's a chest to the left that holds a Potion, and two more chests on the Hotel's balconies. To get them, jump onto the low roof in the middle of the alley and jump up to the them - one has a Pretty Stone, and the other has a Potion. Time to find the 3rd District - with the Gizmo Shop on your left, face towards the two alleys and head down the right one to the end.

3rd District
There's a lot of Heartless here to boost your EXP and munny coffers, so have a few fights - that's all you'll find here for now, anyway. When you get done grinding, head back to the first district and speak with Cid at the Accessory Shop. When you leave the shop, you'll fight Leon.

BOSS FIGHT: Leon

 * Stats:120 HP, 8 ATK, 8 DEF, 30 EXP

Try to be level 10 or higher - this guarantees that you'll have your first ability - depending on which weapon you chose in the beginning, this might be Scan, Combo Plus, or Guard. If it's Combo Plus or Guard, make sure it's equipped - they're both helpful. Avoid Leon's attacks - they cause a horrific amount of damage. Use hit-and-run tactics, but be ready for Fire attacks when you stay away for too long - avoid the Fire he casts, get in close and combo him. Run away after you combo; he's a beast close range. If you time it right, you can deflect the Fire spells with your Keyblade - hit Leon with his own magic to cause some decent damage. You don't have to win this fight, but if you do, you gain the EXP and an Elixir later on - if you don't, you won't.

Traverse Town Overview II
When the cutscenes are over, talk to Yuffie and open the chest on the table to get an Elixir(you have to talk to Yuffie to open the chest). Hit the right side of the clock until it says 7:00 to make a chest containing Mythril appear - grab it, then talk to Leon. When you head out to the alley, Leon will suggest you grind some for EXP and items before continuing. Heed his advice, and head to the 1st District to grab a Mega-Potion for Aerith in front of the Accessory Shop. Be sure to save your game, as well. When you first enter the 1st District from the 2nd District, look to the right and jump over the short wall to find a safe that contains a Postcard - mail it to obtain a Mega-Ether. Head to the 3rd District - you'll encounter a new enemy, Soldiers. They have 24 HP and 8 ATK and DEF, and give out 3 EXP each. They drop HP balls, munny, and have a chance to drop Potions, Spirit Shards, and Protect Chain, but not often. Defeat them by swinging your Keyblade when they dash to block them - this earns Tech Points - then finish them with aerial combos. Goofy and Donald will meet up with you in the 3rd District - during the cutscene, armor will begin falling from the sky to form your next boss, the Guard Armor.

BOSS FIGHT: Guard Armor
11 ATK, 10 DEF(Arm and Leg) 8 ATK, 8 DEF(Body) Drops HP balls(Arm and Leg), Drops Brave Warrior(Body) 110 EXP(Body)
 * Stats:84 HP(Arm) 196 HP(Leg) 120 HP(Body)

Guard Armor has multiple parts, as listed above, that you need to destroy piece by piece. Focus on the Arm first to take away the worst of the attacks, a spinning maneuver that saps your HP and throws you around. Don't try attacking during the spinning attack - it's a bit risky. The Leg will sometimes detach and stomp around, trying to crush you - if you attack it, there's a chance it'll fall over, letting you whittle away at its HP. After you destroy a limb, it disappears and drops HP balls - let Donald and Goofy grab them if their HP gets too low. You should be able to avoid most of the attacks pretty easily. When all of the limbs are gone, destroy the Body to defeat Guard Armor and receive a Brave Warrior accessory.

Traverse Town Overview III
When you get back to town, Leon will give you 100 munny, and an Elixir if you beat him during your fight with him. Donald and Goofy will also teach you Fire and the Dodge Roll ability, and the Journal will now be available. Heads to the Cafe, and look for the Blue Trinity these allow you to reach locations when you have Donald and Goofy in your party. Use the Trinity to reach a ledge where a Postcard is located - this one will get you a Mythril for mailing it. There's another Blue Trinity in the corner of the district near the front gates that leads you to a lot of munny. Head to the 2nd District and enter the Hotel to find a Pretty Stone in the Red Room. Enter the Gizmo Shop and exit through the back door to find a ladder leading to the upper ledge - climb up, and head towards your left along the roof to find a small hole. This leads to the 3rd District, but first look left to find a chest containing a Mythril Shard. As soon as you enter the 3rd District, press R1 to lock-on to a Postcard - it'll net you an Elixir. Head behind the statue of Lady and the Tramp to find a Blue Trinity - use it to get the Camping Set and some more munny. Examine the keyhole on the large set of double doors to unlock the door, which leads back to the 1st District. While still in the 3rd District, look for a door with a flame on it - cast Fire on it to open it, and you'll be in a dark, cavernous area. Jump across the moving stones to reach the house opposite of you, and enter the hole on the left side of the house - this is where you'll meet Merlin and the Fairy Godmother. Use the Save Point to save your game, and use the nearby Blue Trinity to find some munny and a Mega-Ether. Before you head off to the next area, be sure to buy and equip new weapons and armor for everyone, as well as equip any abilities you want - grab around ten Potions and get the Morning Star for Donald and the Smasher for Goofy. When you're set, use a Save Point to teleport to the Gummi Ship. There's a long, in-depth tutorial about the Gummi Ship in-game, so watch it. When it's done, select the Mystery World with a battle lv. 1 caption. As you travel, shoot the spaceships, asteroids, and panels to collect items - hold O to slow down if you need to for collecting the items. Eventually, you'll reach Wonderland.

Return to Traverse Town

 * Items Obtainable: Defense Up

After completing Wonderland head back to Traverse Town to upgrade your armor, weapons, and the like. Buy at least 20 Potions, and a few Hi-Potions, for the next area. To get the Defense Up, head to the Cafe and destroy all of the chairs. Target the candles and use blizzard to put them all out - a chest will open, revealing a Defense Up. Head back to the Gummi Ship and set a course to the Lv. 2 Battle world - the Coliseum.

Return to Traverse Town III

 * Items Obtainable: Earthshine, Old Book, Firaga-G, Thundara-G, Comet-G, Warp-G, Navi-G Piece, Dalmatians 4 - 6 and 10 - 12
 * Magic Obtainable: Aero
 * Summons Obtainable: Simba
 * Trinities: Red Trinity 1, 2, and 3
 * Enemies Encountered: Shadow, Soldier, Large Body, Blue Rhapsody, Red Nocturne, Yellow Opera, Green Requiem, Air Soldier
 * Bosses Encountered: Guard Armor, Opposite Armor

After completing Deep Jungle, head back to Traverse Town. Grab some Potions and Ethers if you need them, and sell any extra items you have for some munny. Head to the left of the Accessory Shop in the alley you started the beginning of the game in and find the Red Trinity - use it to enter a blocked-off section of the Alleyway. Check the chest here to receive Dalmatians 4 - 6, then return to the 1st District. Enter the 2nd District and fight the Heartless that appear. There are two new enemy types - the Yellow Opera(24 HP, 15 ATK, 12 DEF, 3 EXP), and the Green Requiem(15 HP, 15 ATK, 12 DEF, 4 EXP). Take out the Green Requiems first, as they'll heal the other enemies, then focus on the rest and perform a clean up. Enter the Dalmatian's House and collect the Firaga-G for saving the puppies so far, then head through the house to reach the Alleyway. Kill all of the enemies here, then head to the grate and use the Red Trinity beside it to open a door to the Secret Waterway. Swim forward to find Aerith and Leon - talk to Leon until he suggests you talk to Cid, and he'll hand you the Earthshine Gem. Check the stairs behind the two to find a chest with Dalmatians 10 - 12 inside, then exit. Go back into the Dalmatian's House to grab a Thundara-G, then exit to the 2nd District and talk to Cid at the Accessory Shop. He'll install your Navigation Gummi if you agree to take the Old Book to Merlin. Head to Merlin's by way of the 3rd District and you'll fight another new enemy type - the Air Soldier(33 HP, 15 ATK, 12 DEF, 5 EXP). Use aerial combos to put a hurt on them, then continue to Merlin's. When you arrive, talk to Merlin, then give the Fairy Godmother the Earthshine Gem to gain the ability to summon Simba. Head back to the 3rd District to talk to an old friend, then head upstairs near the entrance to the 2nd District and talk to Cid inside the house with the lights on. He'll give you a Warp-G, which keeps you from having to manually fly to worlds you've already visited. Head back to the 2nd District and enter the Gizmo Shop - kill off all the enemies, then exit through the back door and climb up to the roof. Defeat the foes here, then use the Red Trinity on the wall - pull the rope inside three times to reveal a keyhole; unfortunately, when you jump down, you'll be in a battle against the Guard Armor again. Try to be at least level 20 by this point, and have Cure mapped to a shortcut key. Head through the 3rd District to avoid getting near the keyhole and triggering the fight so you can save your game. It also lets you return to the Accessory Shop if you waited til the last minute to shop. When you're set, start the battle and when you cause a bit of damage, Guard Armor will transform into a new foe - the Opposite Armor.

BOSS FIGHT: Opposite Armor(Traverse Town)

 * Stats:Arm: 135 HP, 15 ATK, 12 DEF, -- EXP
 * Drops HP balls when defeated
 * Leg: 135 HP, 15 ATK, 12 DEF, -- EXP
 * Drops HP balls when defeated
 * Body: 900 HP, 15 ATK, 12 DEF, 390 EXP
 * Drops Aero Magic when defeated

Opposite Armor might just seem like a big version of its lesser kin, but it is quite a bit more deadly. Concentrate on the limbs. If you do so, you will lessen the number of attacks at its disposal. If a pair of limbs is present, they will connect with the head of the Opposite Armor and spin very quickly. Your safest bet in this case is to Dodge Roll away, but if you want some tech points, you can try to strike the falling limbs. Your main focus should be to destroy the limbs with the least HP so you won't see quite as many of those attacks. An attack to watch out for especially would be when the torso disconnects from the body. It will shoot beams of energy at you and do a goodly amount of damage. Hit it with your Keyblade as soon as you see it coming towards you, thus causing the energy to dissipate with no reflected damage. Something to watch out for is that the torso seems to be invulnerable unless the head is attached. Take full advantage of the many HP balls the defeated limbs drop and don't bother summoning Simba: he's a bit more trouble than he's worth in this particular battle. After you defeat Opposite Armor, you'll receive Aero Magic.

After Opposite Armor
You'll learn the Aero spell, which is extremely useful. Once you seal the keyhole for Traverse Town, you'll get another Navi-G Piece, which comes in handy. Return to the 1st District to get a Comet-G from Cid, and he'll also open up the Gummi Shop, where you can buy a COM. LV2, which lets you use more Gummi Blocks in building your ship. Enter the Accessory Shop to see a scene with Pinocchio, then head back to Merlin's and examine the book in the corner to find the Hundred Acre Wood.

Return to Traverse Town IV

 * Items Obtainable: Defense Up, Postcard, Mythril Shard, Dalmatians 7 - 9
 * Trinities: Green Trinity 2

After completing Agrabah, go to the shops and upgrade everything you can, then stockpile on restorative items - you can get Donald and Goofy some great new gear, like a Magus Staff and Gigas Fist. Head to the Accessory Shop and use the Green Trinity to drop a ladder from the ceiling - you can now access the Synthesis Shop. There's two chests in back that contain Dalmatians 7 - 9 and a Mythril Shard. Check the fireplace to gain a Postcard, which you can mail for a Defense Up. Talk to the Moogle on the desk to learn how to synthesize items, then talk to the one by the fireplace to begin. For more information on synthesis, check the Synthesis section. When you finish, head out of the door to unlock it, allowing entrance via the door from now on. Head to Merlin's Study and to the right of the Save Point is the Old Book you delivered to him. Check the book to automatically place Torn Pages into it, which opens new areas in the Hundred Acre Wood.

Return to Traverse Town V

 * Summons Obtainable: Bambi

After the 100 acre Wood, head back to Merlin's, and give the Fairy Godmother the Naturespark - she'll release Bambi, who you can now summon during battle. Bambi is useful for two reasons - first, he drops a lot of MP balls, which keep you stocked for magic attacks. Secondly, for every six enemies you kill, Bambi will release items dependent on which world you're in. Now that you have Bambi, it's time to head back to the Coliseum.

Return to Traverse Town VI

 * Items Obtainable: Power Up x1, Mythril x1, Mythril Shard x1, Postcard x1, Torn Page x1
 * Keyblades Obtainable: Wishing Star, Spellbinder
 * Summons Obtainable: Dumbo

After completing Monstro, return to Traverse Town. This should be second nature by now, but stop by all the shops to upgrade everything you can. Try your hand at synthesizing more items, as well - you need at least one of each to get Sora's Ultima Weapon keyblade. For more information on synthesizing, check the Synthesis section. Head to Geppetto's House, which is near the Accessory Shop. Talk to Geppetto, and he'll tell you about Gummi Ships and blueprints - if you want to start collecting the blueprints, that's your option - this guide continues on, however. Check the chest in the corner of the room to find the Wishing Star keyblade, and the shelf to find your final Postcard, which will net you a Power Up for mailing it. You can also stop by and talk to Cid to see what new stuff he has for the Gummi Ship. Head to the 2nd District to talk with the Dalmatians - you'll obtain a Mythril Shard, Torn Page, and a Mythril if you've been collecting all of the Dalmatian puppies so far. High-tail it to Merlin's Study and Merlin will give you the Spellbinder keyblade. Talk to the Fairy Godmother and she'll release Dumbo from the Watergleam, a new summon you can use to remain invincible for a period of time. Now head over to the Old Book and use the two new Torn Pages you have to unlock some more areas in Hundred Acre Wood.== Return to Traverse Town VI ==
 * Items Obtainable: Power Up x1, Mythril x1, Mythril Shard x1, Postcard x1, Torn Page x1
 * Keyblades Obtainable: Wishing Star, Spellbinder
 * Summons Obtainable: Dumbo

After completing Monstro, return to Traverse Town. This should be second nature by now, but stop by all the shops to upgrade everything you can. Try your hand at synthesizing more items, as well - you need at least one of each to get Sora's Ultima Weapon keyblade. For more information on synthesizing, check the Synthesis section. Head to Geppetto's House, which is near the Accessory Shop. Talk to Geppetto, and he'll tell you about Gummi Ships and blueprints - if you want to start collecting the blueprints, that's your option - this guide continues on, however. Check the chest in the corner of the room to find the Wishing Star keyblade, and the shelf to find your final Postcard, which will net you a Power Up for mailing it. You can also stop by and talk to Cid to see what new stuff he has for the Gummi Ship. Head to the 2nd District to talk with the Dalmatians - you'll obtain a Mythril Shard, Torn Page, and a Mythril if you've been collecting all of the Dalmatian puppies so far. High-tail it to Merlin's Study and Merlin will give you the Spellbinder keyblade. Talk to the Fairy Godmother and she'll release Dumbo from the Watergleam, a new summon you can use to remain invincible for a period of time. Now head over to the Old Book and use the two new Torn Pages you have to unlock some more areas in Hundred Acre Wood.

Return to Traverse Town VII

 * Items Obtainable: Megalixir, Transform-G, Dalmatians 1 - 3

After completing Neverland, do what you usually do, and then talk to Cid. He'll give you the Transform-G. Stop by the Dalmatian's House to obtain a Megalixir for rescuing the puppies so far, then head to Merlin's Study and around back - use Glide to reach a chest that holds Dalmatians 1 -3. Now enter Merlin's Study and save your game before heading to Wonderland.

Return to Traverse Town VII

 * Items Obtainable: Megalixir, Transform-G, Dalmatians 1 - 3

After completing Neverland, do what you usually do, and then talk to Cid. He'll give you the Transform-G. Stop by the Dalmatian's House to obtain a Megalixir for rescuing the puppies so far, then head to Merlin's Study and around back - use Glide to reach a chest that holds Dalmatians 1 -3. Now enter Merlin's Study and save your game before heading to Wonderland.

Return to Traverse Town VIII

 * Items Obtainable: Power Up, Orichalcum, Ultima-G
 * Trinities: Yellow Trinity 4

After "Return to Neverland II", head to the Dalmatian's House to grab an Orichalcum and an Ultima-G for saving the puppies thus far. Head to Merlin's Study and look around back to find a Yellow Trinity that leads to a Power Up. When you're finished here, head to the last mystery world on the map - Hollow Bastion.

Return to Traverse Town IX

 * Items Obtainable: Orichalcum x3, Thundaga-G, Comet-G x2, Meteor-G, Navi-Gummi, Lord Fortune, Violetta
 * Accessories Obtainable: Ribbon
 * Keyblades Obtainable: Oathkeeper
 * Summons Obtainable: Mushu
 * Trinities: White Trinity 1 - 9

After Hollow Bastion, do that thing you usually do - upgrade, etc. Head to the 1st District and talk to Cid - you need a new route to Hollow Bastion, and that means you need a Navi-Gummi. Apparently there's one int he Secret Waterway, so head there and use the White Trinity to receive an Orichalcum. Talk to Kairi and check out the mural to find the Navi-Gummi, then talk to Kairi again to obtain the Oathkeeper keyblade. Head upstairs in back of Merlin's Study, talk to the Fairy Godmother, and she'll release Mushu from the Fireglow gem. You can now summon Mushu in combat. Donald will also obtain the Lord Fortune weapon if you've obtained all the other summons at this point. Head to the Dalmatian's House to get the Ribbon for saving the puppies - equip it and never take it off. Head back to the 1st District and talk to Cid to get him to install the new Navi-Gummi, then head to Wonderland.

Return to Traverse Town X

 * Items Obtainable: Megalixir, Full Gummi Set
 * Magic Obtainable: Aeroga

After defeating Behemoth, there'll be two surprises waiting in the Dalmatian's House - first is an upgrade for Aerora to Aeroga, and second is a Full Gummi Set. You can return to Wonderland and fight enemies in the rabbit hole to obtain a Megalixir if you want to. You now need to choose between heading to the End of World to prepare for the Coliseum, and heading to the Coliseum to prepare for the End of World. This walkthrough assumes you went to End of World first.