Kingdom Hearts Fanon Wiki:Fanon Paradox Cup

This project page is exclusively to be edited by Administrators, and is strictly for entertainment purposes.

The Knight Trinity (Troisnyx, Xiggie, and Mecha) will alternate moderation of this Arena.

Stats
In the beginning (at Lvl 5), you get 20 Stat Points to spread across STR, DEF, MAG and SPD. Each time a character levels up, he/she gets 4 new stat points to spend. You must always remember to reveal your stats at the beginning of a battle.


 * STR (strength) : The strength status determines the damage you deal in every hit (ex.: 5 STR points = Normal melee damage is 5).
 * DEF (defense) : The defense status determines your Health Points (HP) and your melee damage resistance (for every 10th DEF point, the melee damage resistance is increased by 1. Therefore, if someone attacks you with the strength of 5, you only take 4 damage).
 * MAG (magic) : The magic status determines your Magic Points (MP/Mana) and your magical damage resistance (for every 5th MAG point, the magical damage resistance is increased by 1. Therefore, if someone attacks you with the magical power of 10, you only take 9 damage).
 * SPD (speed) : The speed status determines interactive (who goes first) and dodge.

To find out your current stats, do it like so:


 * Melee Damage : Your STR stat equals your damage.
 * Magical Damage : Your MAG stat + the basic damage of the chosen spell (see the next paragraph for the basic damage of each spell).
 * Health Points (HP) : Your DEF stat, times five + 100 (100 is the basic HP)
 * Magic Points (MP/Mana) : Your MAG stat, times five + 100 (100 is the basic MP)
 * Ability Points (AP) : Your current level divided by 2 (odd numbers go up, ex.: lvl 5 → 3)

Magic and Special Attacks
One can only use one Magical Attack each turn. Magical attack have greater damage that melee attacks, but at the cost of your Magic Points.

Each spell has a basic damage, and when added with the MAG stat of the caster, you get the spells current damage. Each spell can be upgraded, to -ra and then -ga, each upgrade increases the basic damage of the spell by 10. Note, that while you can use the -ga type of a spell, the -ra and normal type is still accessible, though they cost less MP and deal less damage. Here is the list of basic damage for each spell:

Fire : DMG=10 - MP=5 Fira : DMG=20 - MP=10 Firaga : DMG=30 - MP=15 Blizzard : DMG=10 - MP=5 Blizzara : DMG=20 - MP=10 Blizzaga : DMG=30 - MP=15 Thunder : DMG=15 - MP=10 Thundara : DMG=25 - MP=15 Thundaga : DMG=35 - MP=20 Cure : HP=20 - MP=10 Cura : HP=30 - MP=15 Curaga : HP=40 - MP=20 Reflect : DMG REF=20 - MP=15 Reflera : DMG REF=30 - MP=25 Reflega : DMG REF=40 - MP=30

Some characters with elemental powers (other than Fire, Blizzard, Thunder, Cure and Reflect) can use other kinds of spells. Those magic spells are sorted under Special Attacks, they are usually more powerful, and may even have side effects, but all have a cooldown of 2 turns. They are listed below:

Water : DMG=20 - MP=10 - Element=Water Aero : DMG=1+ - DMG REF=-1 - MP=25 - Lasts=5 turns - Element=Wind Terra : DMG=20 - MP=10- Effect=May cause a short KO - Element=Earth Demi : DMG=20 - MP=15- Effect=May cause darkness - Element=Darkness Light : DMG=10 - MP=5- Effect=May cause lightburn - Element=Light Illusion : DMG=20 - MP=10- Effect=May cause confusion - Element=Illusion Sonore : DMG=20 - MP=10 - Effect=May cause petrifaction - Element=Sound Acid : DMG=20 - MP=10 - Effect=May cause poison - Element=Poison (Acid)

There are lots of more Special Attacks that are not listed here above (both elemental and non-elemental).

All Special attacks have a cooldown of 2 turns (or more)!

Items
The Items allowed are all of the healing items in the Kingdom hearts universe, here's the list:

Potion : Restores 20 HP Hi-Potion : Restores 30 HP Mega-Potion : Restores 25 HP of all party members Ether : Restores 25 MP Mega-Ether : Restores 25 MP of all party members Elixir : Restores 40 HP and 40 MP Megalixir : Restores 40 HP and 40 MP to all party members

You can only have as many items on you as you you have Item Slots. You begin with 3 item slots, and one is added for every 10th level.

Battle
Here is the battle "phase" explained.

Setup
When you set up the "battle screen", you use the following coding:

 note: 

name= your name text= your speech text action= your action HP= your current HP MP= your current MP HPstat-= your HP minus (optional) HPstat+= your HP minus (optional) MPstat-= your MP minus (optional) MPstat+= your MP minus (optional) oppname=your opponents name oppaction= your opponents action oppHP= your opponents HP oppMP= your opponents MP oppHP-= your opponents HP minus (optional) oppMP-= your opponents MP minus (optional)

Example
In this example/preview, we are going to use two characters, named Joe Kerr and Lou Zar, both with the same stats:

Joe Kerr and Lou Zar Lvl : 5 STR : 5 DEF : 5 MAG : 5 HP : 125 MP : 125 AP : 3 Item slots : 3 Items : Potion x3

Melee Move
Now to show how to make a "normal move" (melee attack):

Offensive
Offensive magical moves are when used are Offensive spells. This is how you make one:

Defensive
Defensive magical moves are when used are Healing or Reflective/Protective spells. This is how you make one:

Special Move
Special moves are when someone uses a special attack of his. A special move has a two turn cooldown! (but remember that you can still attack normally or use spells during this cooldown). This is how you make one:

Victory
There are two ways to win a battle:
 * 1) You win a battle once your opponent's HP reaches 1 (we don't want anyone dead here :P)
 * 2) You win if your HP is higher than your opponents when the battle is over (on the end of the month)

After ones player has lost the battle, the following message is placed on the bottom of the fight:

''Lou Zar has lost to Joe Kerr!

Conclusion
Now you know how to fight using this system, but remember that it may change as time passes!

have fun!!!

Arena
Welcome to the Arena!

This is where all the battles are held. If you want to compete here, register your character!

Battle One (20 May 2009)
Thraxganb vs. Delacroix

Thraxganb : "So tell me, love, are you ready to die ?" Lvl : 7 STR : 8 DEF : 18 MAG : 0 SPD : 2 HP : 190 MP : 100 AP : 4 Item slots : 3 Items : Potion x2, Ether

_______

Delacroix : "This thunderstorm is about to start !" Lvl : 7 STR : 8 DEF : 15 MAG : 3 SPD : 2 HP : 175 MP : 115 AP : 4 Item slots : 3 Items : Potion x2, Ether

_______